yep only at vet 5 , up until then it has a pistol, give the stg form the start and that would result in a broken unit. |
just compare it to commissar, less hp, worse RA, worse abilities(mass pin/retreart for 45 mun vs 1 squad retreat for 60 mun and it has medic supply) and it cost 20 mp more, at vet 2 it loses to penal (315 mp vs 300)
i still think making the abilities less clunky is needed and again i don't think it will replace jager armor it just much better doc over all
If you see tightrope's video you would have known it scales better with veterancy. At vet 5 officer model gets a stg.
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Ram is not the problem. The new soviet airborne ability is. It give you zero time to react. Il2 has to be setup in advance, the rocket strike does not. All the top players are starting to abuse it.
They have already added delay in il2 rocket strafe. And ot requires skill to aim. And most of the times rickets hit ground if you are not lucky.
Btw okw skill planes say Hi! Please don't forget them |
it isnt this hard when u flank it with some t34 and ramm it or use mother russia and satchel it....not this hard when u play smart...
I was trying to tell you the same in other thread, it isn't even hard to flank isu 152 with some panthers and use pzgren passive sprint to shreck it and sbare it with baseline grens/volks. Also valiant assault can be used aswell to snare isu. Not this hard when you play smart. |
ISU:
Target size: 26 Sight: 35 Speed: 4.5 Accel: 1.4 Rotate: 16 Armor: 340/155 Health: 1040
AT Shells:
Range 5 - 70
Penetration near 260
Penetration mid 230
Penetration far 200
Deflection damage 120
HE-Shells:
AOE Radius 6
Distance near 0.25
Distance mid 1.1
Distance far 6
Damage near 240
Damage mid 60
Damage far 36
KT:
Target size: 26 Sight: 35 Speed: 3.8 Accel: 1.4 Rotate: 25 Armor: 375/150 Health: 1280
Range 0 - 45
Penetration near 240
Penetration mid 220
Penetration far 200
AOE Radius 4
Distance near 1
Distance mid 2
Distance far 3
Damage near 240
Damage mid 84
Damage far 12
THIS means:
KT is slower, more expansive, less range, more armor, more hp, less penetration, less AOE, have turret, nondoc unit...but needs huge investments
ISU has more range,more mobile,less hp, equal armor (front) back has more armor, more penetration, more AOE, no turret, is doc
It comes at 14 cp. While all the other heavy tanks come at 9 and 10. With the exception of elephant and jadtiger. Kt is non doctrinal and has no cp requirements of i am kot wrong.
Also you missed reload speed and price comparison. Care to elaborate the difference in reload speed as well? |
Falls too OP but Shocks, Rangers and Paratroopers are OK. Makes sense.
And btw in that video you lost to players with better rank and players that didn't even use Falls. So not sure what your point is?
Shocks are useless right now. They are no longer in that 'sweet spot' anymore. Especially after the buffs to ass grens, and falls. They are performing lackluster.
Also svt conscripts are performing better than airborne guards. Like what the hell?
My opinion is that if they want to keep this OP falls damage output then they need to take away panzerfaust. Otherwise they are literally shredding everything. |
isu 152 requires heavy panzer corps |
The 7th han already has a unique model, the "Conscript Sergeant" model.
I think a commissar model would be more iconic. Frankly speaking i hadn't notice this sergeant con. Maybe weapon upgrade from pistol to svt would be nice as squad vets up |
The baby AT gun with its insane range should have its cloak ability removed while on the move, the same as the raketen.
It is a doctrinal AT gun. |
I +1 the idea of 7th man model change. It would look so cool. Also they can modify that 7th man damage to better reflect his elite training. |