Well there you go, next time those evil commandos with piats kill all your rocket artillery, you have a way out. Close coh2 and switch to something more relaxing.
I choose coh2 for my 'relaxed' smooth rts experience where i use my minecraft micro-skills to fight the evil PIAT wielding/tea-drinking british commandos.
The EVIL must be dealt with. |
Not the game’s fault if you’re not good enough to get a vet 1/2/3 222 early and keep it alive. Git gud.
I'm not basing my arguements on an individual player's skill (you might be a good/high-level/top-notch/best-player-ever/first-born/micro-lord/RTS-god tier player, so kudos to you!).
This is a balance forum for the 'whole' community. |
Commandos witout moving camo would be bad as fuck
Commandos without moving camo '@vet0' wont be a soo bad...no one is asking for completely removing them, just move it to vet2/3. |
If only Ost had a cheap scout vehicle with infantry detection.
222s infant awareness ability is only available at vet1 (if im right) and same goes with OKW's Kubel. So, no real counter for commandos vet0 moving camo.
Moreover, both 222s and kuble die very quickly and if you keep them alive somehow till late game, you might have pop cap issues for getting late game heavies. |
Since fallschirm and commando are alike, and fallschirm need to wait vet 2 or 3 to be able to move under camouflage, maybe we could implement the same thing with commando to prevent some sneaky point cap or raketen-like ramp strategy.
But you can't blame your opponent for setting up a good ambush with them.
Yea they need to be given the same treatment as falls. Vet0 moving camo with PIAT = Raketen. |
I mean, obviously survivability increased, but only marginally. The reduction in target size by two reduces natural hit chance by (depending on ranfe) ~8%. And then you have to subtract the chance of scatter hits, which can only be estimated. I'm quite confident that you can at least half that value though. So mediums got a slight buff, leading to one or two more shots missing per game, which is what balance team wanted. The change will be unnoticable in aingle engagements though.
Fair, I guess it is very hard to notice... |
What exploit?
There is nothing unintended about camo units moving through cover in camo.
But what if the whole side of map for ur opponent becomes the 'cover'? |
https://www.youtube.com/watch?v=u__537D1cvs&t=1725s
In this 2v2 match, the expliot of the vet0 camouflauge is insane. Once the majority of the axis side of the map is filled with yellow-cover craters, it is an open playgorund for these commandos with PIATS combo. Imagine the spam possibilities it opens lol!
I think this exploit must be fixed in someway...? |
The last patch reduced the target size of all mediums, but I doubt it made any impact on the survivability (as intended in the patch). Personally, when i play with mediums, say p4, every shot from allied AT/TDs connect. They supposed to miss some shots as the target size change intended, right?
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Thread: Hotfix?31 May 2020, 02:55 AM
Just wait for AE to make a video about how to do it.
And he would delete it later haha |