Login

russian armor

Sneaky PIAT commandos

PAGES (7)down
1 Jun 2020, 06:47 AM
#1
avatar of VIGNASH

Posts: 187

https://www.youtube.com/watch?v=u__537D1cvs&t=1725s

In this 2v2 match, the expliot of the vet0 camouflauge is insane. Once the majority of the axis side of the map is filled with yellow-cover craters, it is an open playgorund for these commandos with PIATS combo. Imagine the spam possibilities it opens lol!


I think this exploit must be fixed in someway...?
1 Jun 2020, 07:31 AM
#2
1 Jun 2020, 07:43 AM
#3
avatar of Aarotron

Posts: 563

Ost can do exactly same with stormtroopers
1 Jun 2020, 07:45 AM
#4
avatar of Katitof

Posts: 17914 | Subs: 8

What exploit?

There is nothing unintended about camo units moving through cover in camo.
1 Jun 2020, 07:49 AM
#5
avatar of VIGNASH

Posts: 187

What exploit?

There is nothing unintended about camo units moving through cover in camo.


But what if the whole side of map for ur opponent becomes the 'cover'?
1 Jun 2020, 07:53 AM
#6
avatar of Katitof

Posts: 17914 | Subs: 8



But what if the whole side of map for ur opponent becomes the 'cover'?

Then you're using arty a bit too much if at the same time you didn't wanted to give camo units permanent camo everywhere.

Camo units work only in cover.
You've made half the map cover.
1 Jun 2020, 08:44 AM
#7
avatar of Darkpiatre

Posts: 282

Since fallschirm and commando are alike, and fallschirm need to wait vet 2 or 3 to be able to move under camouflage, maybe we could implement the same thing with commando to prevent some sneaky point cap or raketen-like ramp strategy.

But you can't blame your opponent for setting up a good ambush with them.
1 Jun 2020, 09:04 AM
#8
avatar of VIGNASH

Posts: 187

Since fallschirm and commando are alike, and fallschirm need to wait vet 2 or 3 to be able to move under camouflage, maybe we could implement the same thing with commando to prevent some sneaky point cap or raketen-like ramp strategy.

But you can't blame your opponent for setting up a good ambush with them.


Yea they need to be given the same treatment as falls. Vet0 moving camo with PIAT = Raketen.
1 Jun 2020, 09:37 AM
#9
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

If only Ost had a cheap scout vehicle with infantry detection.
1 Jun 2020, 09:49 AM
#10
avatar of Kieselberg

Posts: 269

1 Jun 2020, 09:52 AM
#11
avatar of VIGNASH

Posts: 187

If only Ost had a cheap scout vehicle with infantry detection.


222s infant awareness ability is only available at vet1 (if im right) and same goes with OKW's Kubel. So, no real counter for commandos vet0 moving camo.

Moreover, both 222s and kuble die very quickly and if you keep them alive somehow till late game, you might have pop cap issues for getting late game heavies.
1 Jun 2020, 09:54 AM
#12
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



222s infant awareness ability is only available at vet1 (if im right) and same goes with OKW's Kubel. So, no real counter for commandos vet0 moving camo.

Moreover, both 222s and kuble die very quickly and if you keep them alive somehow till late game, you might have pop cap issues for getting late game heavies.


Not the game’s fault if you’re not good enough to get a vet 1/2/3 222 early and keep it alive. Git gud.
1 Jun 2020, 09:54 AM
#13
avatar of VIGNASH

Posts: 187

Commandos witout moving camo would be bad as fuck


Commandos without moving camo '@vet0' wont be a soo bad...no one is asking for completely removing them, just move it to vet2/3.
1 Jun 2020, 09:58 AM
#14
avatar of Kieselberg

Posts: 269



Commandos without moving camo '@vet0' wont be a soo bad...no one is asking for completely removing them, just move it to vet2/3.


They would be quite an investment. MP heavy, Pop cap heavy, not really durable. And giving them at weapons takes away their cqc-power. I think it is fair. I think, it isnt much of a problem, since this is the first time i have seen this strat. GUess it is a rather nieche one.
1 Jun 2020, 09:58 AM
#15
avatar of Katitof

Posts: 17914 | Subs: 8


Moreover, both 222s and kuble die very quickly and if you keep them alive somehow till late game, you might have pop cap issues for getting late game heavies.

Then I guess its good that Kubel gets shared vet and can vet up without even firing once.
1 Jun 2020, 10:00 AM
#16
avatar of VIGNASH

Posts: 187



Not the game’s fault if you’re not good enough to get a vet 1/2/3 222 early and keep it alive. Git gud.


I'm not basing my arguements on an individual player's skill (you might be a good/high-level/top-notch/best-player-ever/first-born/micro-lord/RTS-god tier player, so kudos to you!).

This is a balance forum for the 'whole' community.
1 Jun 2020, 10:04 AM
#17
avatar of SgtJonson

Posts: 143

I don´t see a problem with moving it to a vet requirement. Should be that way imo. Sure they cost much, but they also deliver right after spawing them.
PAGES (7)down
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

340 users are online: 1 member and 339 guests
voytecky
2 posts in the last 24h
5 posts in the last week
39 posts in the last month
Registered members: 53787
Welcome our newest member, voytecky
Most online: 2043 users on 29 Oct 2023, 01:04 AM