1: The size. The map is too small, there's a lack of maneuverability and you feel cramped. This is especially rough for a faction like wehr.
I'm glad you pointed this out, my first map endeavor ended up being entirely too large and I've probably overcompensated. I'm thinking using the one change you offered by shifting the points to the opposite corners allowing the bases to skew to the newly opened ground. In theory this should open up the map more since the bases will be on a diagonal allowing more traversal before contact with the enemy. Will likely also extend the actual bounds of the map near the blue lines in the picture to give it a little extra width and have more room to work points around.
2: The cut offs, while good, the mgs cover them which makes pushing them hard, this needs changing. Oh and the base defenses don't cover properly on the right side, you can rush in a squad and sit there.
Base sectors are probably getting a hard rework in the next version so. With more map space I can afford to set them up properly with foresight. Current bases were plopped down and the map was built around the space I had left which turned out kinda jank but I was committed at that point since an entire base rework would have been tons of effort and had rippling effects across the entire map without a clear plan of what to do.
Some other changes that i think could be interesting. The empty space up in the top and south side are useless for now, consider moving the back points there? Would give some incentive to fight there.
I toyed with points being there in early editions of the map. They're certainly designed like points should be there and with a wider map I can definitely make it work. Also conveniently makes other aspects of the map easier to work with so win-win! I don't recall why I even took them away to be honest.
I would like to see the fuels swapped with the muni, or put in a way that makes them more aggressive.
While I don't know about the pictured fuel change (I've found two aggressive fuels in the mid results in a very one dimensional/steamrolly game) in the interest of lengthening the map and shifting the bases I'm allowed more room to modify existing points which means I can certainly push the Fuels around to place them more aggressively. With the bases shifting in that direction, Fuel and Muni swap would probably end up being a good change but I'll have to see how the distance shakes out when I move the bases.
The map has good potential and i did enjoy playing it. the flow is nice, just the needs a lot more tweaking and i think you have a gem on your hands!
Appreciate the kind words and the suggestions man! Haven't checked out the replay as of posting this but it's on the to-do list for today. Gotta manage to pull myself away from my early Christmas gift of Sekiro first. So ETA TBD on the next iteration of the map, but I'll be sure to put a little time into it each day.