Rework Advance Emplacement Regiment plz |
In fact, this is the most obvious and successful option for changing the Assault Guards. M5 is unnecessary, give Bazooka and Thompson updates to transfer to 2CP or 3CP if there is self-healing. This will make the Assault Guards really useful and remain in the Lend-Lease theme.
Another option that I have always considered is to replace the Guard with access to allied racks. Maybe with a little overpayment for balance. In theory, any weapon that was in the Allied racks (except 1919A6 which cannot be taken without a commander) was in the USSR.
Yes,I think Lead Lease can be more special like UKF new assault commander
Replace dshk by .50HMG(maybe dshk should for more commander)
Still M4C
Assault Guards rework be change skin Airborne
Fuel support or Repair kit replace by Ambulance(maybe Zis Truck like new OKW Opel)
Maybe will make this commander more useful |
Remove all SturmOfficer ability buff to enemy PLZ |
Are Assault Guards ever going to get buffed, or at least have their veterancy and RA reflect those of regular Guards Troops and Airborne Guards?
They come in with a M5 Halftrack, which is great and all, but it's not really a discount and basically means you're paying fuel for these guys. Because(?) they come in a halftrack, they also have a later CP requirement (3 to 2), which is stupid. The halftrack isnt going to be gamebreaking because it comes in a minute or two earlier...
On veterancy and general stats, compared to regular Guards:
1 RA to 0.97 RA
Trip Flare Mine for vet 1 (really?)
0.71 RA vet 2 versus both 0.88 and 0.75 RA vets
Only upside is better accuracy vet at vet 3. 40%
So after paying all the fuel and mp required to call these guys in, you get a 100% RA Guards squad with 3 Penal SVT-40s and 3 assault PPSh-41 for a weird dps profile that favors close range but doesn't have nearly the DPS of Shocks or PPSh Penals, and has rather limited long-range capability. They do get a grenade, but that's it, and no abilities to close the distance to throw it, or armor or even a decent starting RA.
Can these guys at least get a bazooka upgrade or something? In staying with the theme of lend-lease... I mean, I personally even like that they come with a halftrack, since I love trying to make halftracks work in this game, and I doubt anyone would ever spam these, but the unit just isn't good right now, and there's no reason it has to be that way.
Maybe can make assault Guards be change skin USF Airborne,2cp call in,can upgrade 2x airborne bazooka or 4x Thompson? |
New 7th men upgrade request is……too bad
How about——T3 have a Tech Upgrade,no need other request,after upgrade Consript unlock assault package ,80 ammo for 7th men and 3xppsh and No tech request grenade,remove in cover buff and reinforcement cost reduce
Replace Commander ability Consript PPsh package by DP package,Consript can upgrade 2x can't drop DP,Penal can upgrade 2x Moving shot DP |
How about rework Incendiary Munitions be a off map barrage ability?
Or replace by Soviet Incendiary Barrage or UKF Anti building Flame Mortar barrage? |
Some change for SturmPioneer,I think Support Package should not lock Combat Package and Flamethrower,SP cost many population,without support package OKW vehicle repair is least efficient(without T3 repair engineer),so support package is irreplaceable for OKW
Maybe can change like this——Combat package and flamethrower can lock out each other,but can upgrade Support Package,support package cost 1 weapon slot,after T4 or second HQ deployed allow upgrade second package |
Maybe Fire up,flamethrower and flare can bundle together,and add 2 new ability to Rifle Company? |
Some Commander ability maybe can give more buff
Heavy Fortification——2cp,Allowed SturmPioneer build Flak Emplacement and allowed VG build bunker,bunker can upgrade medical station and commander bunker,same as OST,also for Luftwaffe Ground Forces doctrine
Field Defence——0cp,Bundle with Thorough Salavge,allowed SP and VG build trench,SP can build Tank Trap,and VG can lay SMine,also work on Scavnge doctrine
Incendiary Munitions——Replace by callin a 250/7 Mortar HT,it has Incendiary munitions too,and more high mobility,very helpful for OKW
IR.stg44——No need T4 upgrade,and when upgrade,give Ober some scout ability,like increase sight or maybe ignore block mark 50m range enemy like Infrared HT.
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Maybe rework IR.stg44 ?
Callin a more less receive accuracy Ober or JLI squad with IR.stg44,also can ambush or have some rush ability? |