Command bunker and Medic bunker upgrade for OKW is very big buff,I agree
Maybe little change for 2 Defenses ability?Move trench and tank trap to filed defenses,move bunker to Heavy Fortification,so will have 2 commander have medic bunker,and Luftwaffe commander will better in 1V1
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Very useful in late game,but don't have any help at early game,I'd like to see it buff spread to HQ 3 upgrade or just give Cons DP upgrade when Soviet build any 2 production building |
A conscripts entity merged to another squad will have the vet 0 target size of conscript squad as basis and the weapon of the new squad.
Any and all vet bonus of the new squad will apply to the conscript entity.
thanks for your explain and patience |
As far as I know shock troop's armor is a entity property and not a squad property so there would be no reason for a conscript entity to inherit it.
Could I understand in this way?When Cons join to other squad,they will keep target size ,but have joined squad weapon and attack Vet bouns?
Or they have orginally Consript squad vet bouns and target squad vet bouns same time? |
As far as I know, merged conscripts model have all the properties a conscript model has and the default weapon of they squad they have merged in.
The gain any and all squad properties of they squad they merged in including all vet bonuses.
A similar thing applies to re-crewed weapons only in this case they are armed with their own default weapon.
Thx |
Target size.
So which vet bouns when Cons refinement other squad will be use? |
Recrewing models keep the stats of their old unit, namely:
- target size;
- weapon;
- armor (Shocks);
- sight range.
However also note that they keep the reinforcement cost. So a team weapon recrewed by elite infantry will be very expensive to reinforce.
Excuse me,when Consript reinforcement other infantry squad,which data will be keep? |
I think……
0cp ,M4C
0cp,air drop medical support,same as Ost
1or2 cp ,call in a .50HMG squad
2or3 cp,AssaultGuards,default weapon is 6xSVT,can upgrade 4xThompson or 2xAirborne Bazooka
2cp,consript get repair ability,and engineer can build tank trap |
SU76 is an awkward unit,it cost so many fuel but didn't like T70 can be a good support unit in late game,and also it barrage ability didn't like zis gun,su76 barrage CD is very slow,so I think su76 need some buff
And there have some idea
1.Maingun damage increase to 160 at vet2
2.Give barrage ability some buff or replace by another ability like USF 57mmAT AP ammo ,or like ISU152 and Sherman can switch HE and AP ammo or like Ost AT unit can stun enemy vehicle or someother ability |
Some idea for commander ability……
Ost
Relief Infantry——replace by call in Ostruppen(0cp or 3cp for 2squad Ostruppen)
G43 upgrade——maybe can bundle with veteran squad leader
Soviet
Consript ppsh upgrade——replace ppsh by 1 or 2 DP
Consript repair kit——maybe can bundle with tank trap like OKW Heavy fortification make consript and engineer can build some tank trap dshk bunker or something defence
For lend lease——M2 .50 call in replace Dshk,Assault Guards no more bundle with HT and can upgrade 2x Airborne bazooka
Partisan and AT partisan——need more cheaper
And if possible,use B4 replace TankHunter and Terror ML20
USF
Big problem is Rifle Company,waste many commander ability slot
Rifle Company——
0cp——E8 not change
0cp——flamethrower for RE,replace by call in assault engineer
2cp——bundle fire up and flares be one ability
0cp——RM field Defence
6cp——WP barrage not change
OKW
SturmTiger replace Jagertiger for Breakthrough,and increase range to 100 make ST be a mobile artillery
CommandTiger replace ST for Elite Armor
JagerTiger replace CommandTiger for Grand Offensive
CommandPanther reduce to 8cp but need T4
IR.stg44——increase Ober sight to 50 and allowed Ober can ambush in cover
SturmOfficer—— better rework
Firesturm——
0cp——Fire weapon squad,T4 can training FlameHetzer,and T1 can traning a 5 man squad Ost Pioneer with flamethrower
0cp——Assault package replace by call in a squad Assault Grenadier
Incendiary Ammo——replace call in a mortar HT
Opel Truck——Be a ambulance lile USF
Scavnge
Ostwind——Replace by Soviet T34/76
Through salavge——no need more time,and give Volks repair ability
105 barrage——50 ammo unlock one round barrage
UKF
Flamethrower upgrade——replace by call in a squad Royal engineer with flamethrower,or bundle with Assault section upgrade
Advance cover combat——maybe can be a passive ability
InfiltrationCommandos——need more cheaper
Advance emplacement Regiment——
bundle improve fortification and advance assembly together,and give a Forward OP
Counter barrage increase range
And I think UKF commander is ——so powerful,but UKF faction is very boring,Bofos and Hammer is weaker than AEC and Anvil,UKF tech tree need big change |