Isn’t part of the “theme” of OKW the disparity of late war German (specifically SS) units?
Volks are poor but numerous and cheap. Same goes for Rakettenwerfer. This represents the majority of late war German units that get some special equipment but not enough for all like the StG44s, but are mostly inexperienced troops with poor training.
The other end of the spectrum we have the most powerful starter unit, Sturmpioneers and the most powerful infantry, Obersoldaten and the most powerful tank, the king tiger. These elite units are really powerful and represent the overstretched and heavily relied on veterans who still remained alive from earlier campaigns. Few in number the have high manpower costs because they are so few, but also are just plain better than everyone else.
Sturmpioneers are designed to make you unable to do everything you want with them. They are supposed to be over worked by being the assault unit with high DPS and the minesweepers and the builder and the repair unit and now also a light AT platform. They fit the OKW theme perfectly making you really have to choose what you do with them because they are so critical to many roles but expensive to just build more of. You can either have a small but elite army that can do it all but be very inefficient in the long run, or you can have a larger more economical force that has some compromises due to your over worked veteran Sturmpioneers.
Doesn't about history,I only think compared with the tools package,combat package is useless
Although SP is elite infantry,but they job at late game is repair,8 population for other faction is about 2 squads engineer,SP need upgrade tools package improve repair speed so most time player won't upgrade combat package,and combat package will cost more 20 ammo bundle with completely useless coats