I think of all units in game, in terms of balancing and requiring revamps. Sturmpio requries it of all units.
For balancing in terms of early aggression. Maybe I believe it should begin wielding MP40s instead!
Since the STG44 profile in stronger in many more situations, it might help lessen the intensity.
Particularly against the USF which struggles at most to combat this early engagements.
STG44 for Sturmpio becomes available after 1 Base built!
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Now, the "AT package" option.
Unlike the Penals, they have a very defined "AT role" with the 2 PTRS and Satchel snare. It costs only 60 ammo.
Well, the Sturmpio which has also an AT option, comes only with 1 Pzshrek. It costs 70 ammo. It clearly is, for its cost and performance, lackluster and
undefined AT role user. Since it fails in many scenarios to account as a supportive AT unit.
This idea was initally @
SomeguyfromIdaho idea. His idea for Sturmpio to get Flamethrower instead! From this site
https://community.companyofheroes.com/discussion/246040/please-remove-panzerschreck-from-sturmpioneers-and-give-them-nondoc-flamethrowers
So, I was thinking. Since Sturmpio's option is not clearly defined as it should be. Any only if it is undecided as to what adjustments they should receive in terms of their AT package.
I believe Flamethrower should be their option instead.
Now, here is why.
Sturmpionier's most notable weapon is the flamethrower, used to clear out enemy trenches and bunkers in close combat. It's true defined role!
It would make sense, as well for balancing to remove Volks access to "Flamenades". To reduce their accessibility to "cover denial" which should be Sturmpio's fulfilled role!
This is how I see the gameplay:
Sturmpio changes:
- Has
access to Flamenade when not upgraded
- When
upgraded to "Flamethrower", the flamenade is removed. The Flamethrower should be, less damage in comparison to others but has further range! In that way, its is not too overwhelming, just maybe! Accessible in the beginning. It is a dilemma.
-
No AT package. Given to Obers instead!
- Or keep flamenade when upgraded, why. It will drain further their ammo resources and that it should be a choice. Diversity, I suppose and a dilemma!
Volks:
- Has access to instead Steilhandgranate (normal nade). No more flamenades for Volks.
- Vet 3, has access to stun nades which were access to Sturmpio. In this way, they would be able to scale mid-late game. Since they get outperformed. It should function as the Osteehr stun nade in one of the doctrines
Obersoldaten:
- Although they come late, they should be changed to arrive earlier. T0 but have no access to MG34 until after 2 bases built
- Have access to "AT package" costing 70 ammo with 1 Pzshreks. Shoots every 4-5 seconds instead, making it fast a AT handheld user. Can not pick up any other weapon. Limited to the weapon once upgraded! AT package should be available after 1 base built.
-
Starting weapons revamped, so that they are not too weak. They have 2 K98 and 2 G43 instead!. It should not be the same as most infantry bolt-action users, make it unique since its an elite unit, be different a bit.
Why all this?
Is simply to limit the accessibility to Flamenades for Volks. Thus, it will be only limited to Sturmpio. Limiting also, the overall early aggression.
In this way, they have to rely on Sturmpio in order to push instead. At least be forced in some way to use it more often. Also due to the fact that they are not cost-efficient as Volks are. This will affect their early game strength for better late game. A trade, for balancing I believe. Also done for the sake of diversity!
Sturmpio, becomes the cover denial unit for OKW only. Not Volks anymore since they are cost-effective. It will be less often that you would encounter cover denial and strong aggression! In that way, it is not overwhelming!
To also trade their overall early effectiveness for later mid-late game! Thus they wont feel to overwhelming in the beginning nor kind of weak late game. To make them balanced also, as well in terms of gameplay! To make it also diverse!
All the more, to define its unique roles as they were historically, at the same time to balance it more. Except Obersoldaten historic role but its for the sake of balancing and diverse gameplay!
The Title was supposed to be "Sturmpio, "define its role, OKW infantry revamp"!!