Don't forget its fire radius is higher than it should be.
I think that hq should be only AT to protect okw vs medium tanks at mid game. Its AI should be weaker and no longer suppress infantry.
Profile of KyleAkira
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Post History of KyleAkira
Thread: OKW Panzer Schwer HQ17 Jan 2015, 20:20 PM
In: COH2 Balance |
Thread: Red Ball Express: Redux14 Jan 2015, 07:32 AM
Red ball express was my favourite map in Coh1. Will they implement in the automatch system? In: News |
Thread: Improve ranking system, Relic13 Jan 2015, 12:04 PM
Nice ideas, I liked the faceplates on rank system we had on Coh1. Something like that could be implemented here =). In: COH2 Gameplay |
Thread: Heavy call-ins, a much debated subject. Possible solution15 Dec 2014, 15:09 PM
I stopped reading after only being able to use 2 t34/85s, why should I be only limited to 2 medium tanks? This idea is awful. We are talking about Limiting Heavy tanks. T34/85 is not a heavy so you can build as many as you can. In: COH2 Gameplay |
Thread: Heavy call-ins, a much debated subject. Possible solution15 Dec 2014, 08:55 AM
Not a Bad idea but I still prefer limiting the amount of heavy tanks in the field. If you can only have 1 Heavy tank you will be forced to tech and build other tanks. The problem now is that you can spam heavy tanks and you can save up fuel by not teching and keep spamming heavies. And we all know that the ratio Performance/Cost is much higher on heavies. Not to talk about the risk of loosing them, you can risk much more with a heavy, not as medium tanks that can be ambushed and destroyed fast. In: COH2 Gameplay |
Thread: Company of Call-Ins 2 - An Argument for Change11 Dec 2014, 11:19 AM
Hello everyone, I'll go ahead and warn you that this will probably be a long thread - one that has been on my mind for a while now. I think that I've finally managed to finish gathering my thoughts regarding the call-in system in Company of Heroes 2. I will be posting this in other places in order to, hopefully, get Relic's attention and I urge everyone to keep this thread constructive and on-topic. I'm not saying my ideas are perfect, nor are they all original but I think we can at least all agree that the call-in system in this game needs a major overhaul - at least if Company of Heroes 2 wants to have a healthy future. Prices are fine, the real problem is the Heavy tank Spam. Just limit at 1 heavy tank call at field as it was the pershing/tiger on Vcoh. In: COH2 Gameplay |
Thread: Tapatalk9 Dec 2014, 15:38 PM
I come from other games websites and all of them have implemented Tapatalk app to be active through smartphones/tablets. I'd like to know if this shard have Tapatalk service or if they are willing to implement it in a future. Thanks. In: Site Feedback |
Thread: Patch 08/12/149 Dec 2014, 15:01 PM
I like that patch more than any ballance patch they could make. Ballance patches are quite frequent while optimisation patch is sth we're waiting for since lounch. Fps is better by about 10% right now. Taking into consideration what they wrote in the patchnotes it should be even better (and i mean much much better) on cpu-bottlenecked rigs but sadly I cannot test it as all my computers are gpu-bottlenecked in coh2. If my game is installed in the windows drive (C:\), should I defrag it to get better performance? In: COH2 Balance |
Thread: Why are there so few good players in the CoH2 playerbase.3 Oct 2014, 14:14 PM
I'm away from this game for 1 month. No motivation since there is no rank system or faceplates linked to your ELO. But my main reason is the lack of balance and the wrong steps from relic balance department. Big old problems are still existing. I will keep checking for news just in case they convince me to get back. In: COH2 Gameplay |
Thread: Call-in design philosophy - backwards? 11 Sep 2014, 16:52 PM
The real problem now is that Heavy Call ins >>>>>>>> Stock tanks (T3,T4). In terms of cost: 1 ISU to 2 P4's have a similar building cost (I don't include teching). THe winning chance for the ISU is much higher than the 2 P4. Sometimes I feel that building T3 will make me become obsolete from the minute 15 till the end. With T3 I can have a temporally territory control (Best for deffense than offense because Zis Guns will hit hard my P4) but at the end, any Heavy call in will eat any of my T3 tank, Even if I spam many of them. In: COH2 Gameplay |
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