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Thread: Former range-100-units11 Jul 2014, 00:52 AM
Nope. Maybe making Elephant faster when turning but not in driving speed. In: COH2 Balance |
Thread: US mortar halftrack8 Jul 2014, 16:34 PM
It should be at least, equal to wehr mortar HT. In: COH2 Balance |
Thread: Who will win the Cup Winner's Showmatch?7 Jul 2014, 11:08 AM
USA won 5-0 =) USA lost 2-3 ![]() In: Events Central |
Thread: Maxims against OKW.6 Jul 2014, 11:54 AM
Raketenwerfer vs Maxims? is it a real counter? I think maxim outranges Raketenwerfer, and it's and Antitank weapon. In: COH2 Balance |
Thread: 2v2 double ostheer vs allys4 Jul 2014, 15:27 PM
Playing double Ostheer is fine, you have a great flexibility to adapt your strategy depending on your enemy strategy. I recommend you to play each ostheer player: 4 T1 units (3grens + mg is fine) maybe a mortar (if the map have many houses). After that, 1 of you have to go T2 for fast Scout car and Pak, the other guy can rush T3 for ostwind if the enemy have a strong infantry presence. If your fuel is a problem you both can go for T2. Panzer4 is another good choice if you want to hold infantry and medium tanks. I don't recommend to make more than 2 tier3 tanks, because they become weak in late game. Tiger is a must that you or your mate should make, T4 is not always needed if you both have heavy tank commanders, Panther atm is underperforming its cost. About strategy, I find the best strategy to stay toguether with your mate and after each enemy attack that you repel successfully, you have to expand your territory with your 3 grens. It's like, waiting for the enemy and after the battle, try to recapture. Edit: Don't forget to upgrade your grens with LMG42. IMO Ostheer grens is the best unit ingame, good AI, rifle nades with long range, and faust. In: COH2 Balance |
Thread: M10: Does it need buffs?3 Jul 2014, 16:34 PM
I personally like this tank, you can skip captain (90 fuel) and Jackson (125 fuel) = 215 fuel and you can get 3 M10 for 240 fuel. They are bad for attacking but if you use it defensively with AT gun support, they can become a real thread for enemy armor. And with vet they have access to High penetration bullets. IMO they should fix the pathing of that tank, it seems really poor. In: COH2 Balance |
Thread: Are they ever gonna fix Soviet?3 Jul 2014, 15:34 PM
In my oppinion, the only big issue for russians are the double sniper team in 2v2 games, specially when RUS/USA play. In: COH2 Gameplay |
Thread: COH2, The CoD of RTS genre3 Jul 2014, 15:20 PM
If you watch for high ranked players streams / SNF events you will find similarities from Coh1 in tactical movements & strategies. Some units still need a rework but overall the game is getting good, p2w is less effective here but there are a few commanders that will need a rework (It should not be allowed to have good Inf, Heavy tank and arty in the same commander like Elephant or IS2/ISU commanders) In: COH2 Gameplay |
Thread: Official Obersoldaten OP Thread2 Jul 2014, 21:59 PM
Unit A costs 390 MP +1 . only snipers can deal with OS and US doesnt have that unit In: COH2 Balance |
Thread: Big Balance Thread.1 Jul 2014, 19:52 PM
+1 In: COH2 Balance |
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