I don't think they would care about losing you if the impact on the majority is different. LoL has that and it's the most played and most viewed game, the dev is making tons of money so they can keep supporting the game forever, introducing new content, constantly patching following community feedback, and put up millions of $$$ for tournaments and pro players salary. Who would not want that for COH2?
Me. If CoH2 has pay to win (and that's what you're describing, and what LoL has) then I honestly don't care how successful Relic gets, because for me that money is wasted on a game that cannot have a competitive environment.