Do you really believe that a team of well-seasoned game developers like relic just sit down and think "oh man coh1 is great but we need to change something here just for the sake of it, uh, well, let's change the upkeep, uh, and have weapon crews have 6 guys, cuz that'd be fucking kewl". No. They have their reasons. While I totally understand your reservations on the given points, I think you can safely assume that it's NOT relic's mission to fuck up the CoH franchise.
If it wasn't their intention, then you have to question whether they understand what made vCoH great in the first place.
Yes they have Quinn Duffy, but if you read the early interviews for CoH2 it's pretty clear he had little to do with vCoH's multiplayer.
If you don't understand what vCoH did right and what could be improved, you inevitably make changes that appear random or off the mark.
I think their intentions are pretty clear at this point, unfortunately. To make a game with more mass appeal - more forgiving, lower skill cap, more tanks and explosions. And to make a game with more long-term revenue - downplaying Doctrines so they can be sold as DLC, bulletins etc.
Neither of those goals are bad, but the means certainly are. If you want a noob friendly game, help the noob improve. Better tutorials, strong and visible competitive community, fairer matchmaker. You don't change the game so the noob doesn't have to.