While I like the infantry based format of CoH, I hope that riot melds vehicles and infantry together. You shouldn't be able to win a game of CoH with nothing but infantry.
I will miss them. Should just have been a small % MP refund for whatever kind of troop was put into the Medbunker. Obviously turning Volks into Grens was bad.
I wasn't even thinking about potential imbalance, but here's this to think about -
This is essentially what DoW2 had with Commanders. You have 4 factions with your core units, but you also selected 1 of the 3 Commanders before the match, which influenced subtle things about your faction.
Towards the end of DoW2's lifespan, many top players wished that Commander selection happened in the game rather than before it. The reason was simply that certain commander matchups were nigh-unwinnable, despite the factions themselves being considered pretty well balanced.
I don't think what they outline in the video will influence the game as much as Commanders in DoW2, but it will definitely make things exponentially more complicated to balance.
It's not really strategy when nothing is influencing it. All it does is create situations where your "Commander" is weaker or stronger against whatever "Commander" your opponent selected. Just putting you on the back/front foot before the match even begins, through what it essentially a dice roll.
Imagine if COH1 had you select Doctrines before the match. There's nothing gained from it being locked in beforehand. Sure, you go into a game intending to use a certain build order or tech choice. But it isn't locked in. If your opponent adapts to it, you adapt in turn.
This just takes something that should be a means of gaining the upper hand on your opponent and makes it arbitrary. Single player. That isn't the point of a multiplayer match.
If its anything like the Mastery and Rune page system in League of Legends, then It will only create more variations in playstyle. Stagnant play is something we all want to avoid.
That's exactly the kind of thing I want to avoid.
Let me clear it up - adding "Commanders" or "Runes and Masteries" or "ToV Units" does not make the game worse, it makes it worse than it could have been if all those options were moved into the game itself.
For me this is the worst bit of news so far. Nothing should be chosen before a match besides your army. Yes I was hugely disappointed with the ToV unit switch-out. Choices should be made in-game, in response to your opponent's choices, not arbitrarily before hand.