What about this one?
While it’s a lot clearer what it does, I think it’d look a lot better with a picture of the Sherman with the dozer blade attatched, like in the Mechanized company armoured reserves doctrine.
Sorry. The icon is informative, but I don’t think it fits with other portraits, and like I said the dozer blade by itself is an ugly thing (to me) |
?Many? People complained about the lack of conventional rocket artillery for USF/UKF, as the Caliope/ Land mattress serve as more area denial weapons
An idea to give them 160HP rocket artillery was to give them both “Command half tracks” that cost 85fu 360mp that can call in free Rocket strafes/Bombing runs on long cooldowns.
The loud drone of the plane engine would serve as a warning that the strike is coming and the command half track would appear on the minimap
Anyway I thought i’d bring this idea I saw awhile ago and liked.
If these were added as non doctrinal units what would have to be changed for USF/UKF to be balanced with them? |
Ost suggestion:
Jagdpanzer 38(t) doesn’t have recoil animations so they won’t use it
Although I wish they would. |
Oh wait! They can get the commissar! That makes it OK |
It’s just the USF Ambulance + major combo and UKF Foreward assembly + pay once AOE heal medkits is batshit OP compared to Wher’s half track + 15 munitions non AOE pay every time heals or Soviets half track + nothing |
Plz don’t lock sturm this thread is great & timeless |
Thank you! We worked together with Kasarov and SneakEye.
Actually, this "thing" on top left corner supposed to be WP shells. It was taken from unused icon from gamefiles. We have an issue with this icon, because it was difficult to find a good example how to combine dozer and shells together.
I will try to find better solution with more recognisable WP shells. Thank you for your feedback!
I personally don’t like how much empty space there is in the dozer/WP shell icon. Mostly because the dozer blade without the Sherman is really ugly.
Maybe just superimpose the Mechanized company Dozer Sherman icon over the rifle company WP barrage icon? |
I’m also suprised at Arnhem checkpoints pick rate, that western Cutoff was all red cover |
I have the impression that there are a lot of players that feel this way (at least you can find a lot of similar complaints in the forums). But looking at the numbers for 2v2, seems like that there is a trend that maps that have rather wide frontlines which enable flanking (Moscow, Winnekendonk, Vaux Farmlands) are not as popular.
Obviously I'm speculating (could be other reasons) but it could very well be that the majority actually prefers maps that are somewhat more narrow (maybe because they make it easier to work together with your teammate?), so...
Edit: Obviously, I'm always interested in how Winnekendonk is doing. In 2v2 it is sitting below the average (actually, it was kind of interesting to see that it is comparatively more popular with players with lower ranks, I thought with the relatively exposed cut-offs it would more cater to higher ranked players. Tse...).
Now, somebody suggested that it would be big enough to be a 3v3 map, so I made a 3v3 version of it. I was kind of skeptical about the idea because initially I tried to create a layout where it is hard to lock down a significant portion of the map (at the time Brit Emplacement were generally considered cancer, so...). Players have to concentrate on the resources AND the cut-offs and also have reasonable chances to compete for both sides. So, you have to make decisions, really.
This to some extend goes out of the window with 3 players because suddenly you have enough units to lock down stuff reasonably well. So, I was wondering whether the map would work in 3v3s. Now, turns out, the 3v3 version became the second most played 3v3 map. What do you know...
There is no green or yellow cover on either of the cutoffs that faces the fuel that they cut off, making it easy (for me) to rotate from the fuel to the cutoff and stop the attempt
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1) you never killed the t70s
2) you didn’t convert your huge lead at ~15 minutes into territory
You should have rushed the t34 before it got support. Pz4 is far superior
OKW lost its tiger (not much you could do)
OKW lost its hqs to B4s, ^
You never took advantage of your commander. Jager armour would have been GREAT, along with any other railway arty/Stuka commander to kill the B4s |