That's exactly what already got changed in v0 of the preview.
Oh I didn’t notice because my mod already replaces counter battery with hold the line, I thought my mod was bugged because there were suddenly 2 hold the lines. XP |
I think advanced emplacements regiment is not a good commander. Mostly because I don’t like emplacements, and because it’s so one dimensional.
The current changes,
I really like how advanced emplacements now gives new abilities, it’s really cool
But, this commander lives and dies by its emplacements, and has nothing else. Also, counter battery is BS and just like how counter battery was removed from LefH and Panzerwerfer, counter battery should be removed from advanced emplacements. And, you already have precision barrage to kill LefH, so why have counter battery.
Basically getting rid of counter battery and giving the commander something not related to empacemts is what I’m hoping for.
Giving it a new infantry squad could be interesting. Something like “field engineers”. They would be sort of like Ostruppen (5man, horrible out of cover, 1 weapon slot) but cheap and decent in cover. They could also lay mines, sandbags, etc.
I like this idea as it fits the theme of the commander while still diversifying it away from just emplacements.
Also, counter battery could potentially be replaced by hold the line. Same theme of a way do defend your emplacements, but not as cheesy as counter battery. |
Could the Artillery officer get a buff he is kind of weak.
I would like to see the pistol replaced by a stg44 at vet1. This way he isn’t an extreme power spike when first called in but will still have combat power later.
Also, maybe the mortar barrage could be moved to vet0 with less shells and then gain back those lost shells at vet1
StuG E
Really good in team games if gotten in a pair at vet 3, the vet 3 reload is crazy fast, but it’s useless in any other situation
I really think the vet3 reload should be reduced, but to make it so you can potentially get it as your first vehicle direct fire toggle would be necessary so it can fend off AEC/Stuart/T70
This patch feels like ostheer’s last chance to get a elite long range squad
Double mg42 Panzergrenadier upgrade would open up some cool strategies I think. And be no more of a tuning problem than making the new raid section balanced. |
I abandoned the idea of making a syncronisation ability with the "coordinated fire". Now i try to apply animations on the QF25 rotation movement and test somethings without actual big results.
hmm maybe if it acts like a turret you could add an invisible secondary weapon and facing orders cause an attack ground with this weapon, thereby facing it?
IDk |
I would maybe like to see VSL reduce the reinforce cost from 30 to 28. beecuase you are dropping an extra model in most engagements as compared to mg42 grens. which hurts your mp economy.
also, I feel like lefh would fit the infantry theme well. Idk which ability it would replace, or even if its necessary. just wanted to point it out |
You know, at this point in will be much easier to just nerf ele/jt than buffing allies counters as issue isnt counters being underpowered but ele/jt being overpowered. If ISU was nerfed because its 70 range HE was deemed uncounterable in team games, same logic should be applied to axis heavy TDs.
ELE/JT dont have auto attack 70 range AI shells?
I agree, nerfing ELE/JT is better than buffing Allies
General allies buff to fix ELE/JT will mess with 1v1 which doesn't need an axis nerf
Nerfing ELE/JT will fix the team game issue without messing up 1v1
so ELE/JT should be nerfed |
For mechanized assault, I know the Assault grenadier - 250 clown car has to be avoided, but maybe the half track+pgren combo could have its price slightly reduced but cause you to gain less resources for a couple of minutes?
490MP is a huge amount of mp you need to save up whick leaves you very vulnurable if you go for it
And
Maybe CAS doctrine could get butterfly bombs? they were originally a german invention, and the american ones in game were, in real life, copies of the german buttrfly bombs made by the USA |
250/1 Halftrack
...
Suggestions:
Remove the suppression (lower fuel cost?)
Reduce the RNG of passenger casualties on destruction but add suppression.
I’ve poked around in the mod tools a bit, it seems the only option for on death actions to embarked squads is a percent death chance. You could lower the passenger casualty change and add AOE friendly suppression and damage on the half track’s death, but that would apply to all nearby friendly squads. |
I want grenadiers to cost 600 manpower.
Right back at you |
snip
Sturm destroying with facts and logic. |