Thanks Rogers, Ami and all of you out there! Quite a welcome here on the forums, love it! |
I also dont like 2 side mortarchanges that are somewhat drastic. Think it might sway to much.
4 man crews on AT and mortars are ok, but as for MG42s, not that sure. Other than that I think it looks good on paper. We will see what happens ingame though. Also prefer smaller patches rather than a huge one with tons of new balancing that will take a long time to evaluate. |
Thanks all for watching! (Pending namechange to Le Wish on the forums). New experience for me as well especially speaking english since its not my native tounge (shout out to all the swedish players!).
Please feel free to comment on our playstyle and or strategies we are are always interested in improving our game, and testing things out. |
We are looking into this, hopefully we will have something out soon. Unfortunately a change won't be ready by next patch.
Good its getting looked into, I appreciate that. Sad about delay though, but hope this is due to proper balancing and testing. |
Biggest issue with this commander is the strafingrun. Think StephenJF is right on the money here.
Another issue would be a stackable opesl. Id say limit the amount of trucks in a sector to 1 and a limit on 2 opels / player. There were lots of unitcaps in vCoH. Why not here. Still, I like fielding multiple heavies, so no changes there I hope. |
I at most do five + a fuel op, but yah I find grenspam to t3 very, very effective.
EDIT:Also two pios, it is useful against script spam to put s mines down. If you have 80 munis, you can put one down and move after, so you get refunded 60 munis. this way you can actually use the mines. bottom left gets placed first!
Awsome! Thank you. |
4443 |
What I dont understand is how ppl think ramming with a t34 isnt a sacrifice? Now that the fuelcost went up, it really is a gamble and sacrifice even without vet. The ramming tank is usually gonna die, not always, but its something you have to count on. And it might not even knock out the enginge of the vehicle you want to hit. Essentially, you could just have paid 280 mp and 95 fuel to get a panther out of action for a few minutes (not saying those minutes are irrelevant) while its repaired. I think the risk reward is already there. And there are ways to stop ramming t34s as well. This also means that its harder for germans to roflstomp with armor. They have to think more. Bring pioneers along for repairs, grens for fausts that could stop a ram, schrecks to down units fast. I like it because it forces the player to think more and use a more varied force to attack with. |
I preordered (and have not cancelled), and that way have access to early beta, and this one, and currently playing (and enjoying). In early beta I had access to the sega forums without a hitch, posted a few bugs on the forums etc.
I am not asking how to get into the stresstest. I wonder how I can get a pass to the official sega beta forums. Now if it was by e-mail (that I havnt recieved) I wonder what the best way to get in contact with relic/sega would be in order to gain access to the forums again. |
sadly no mail from bot? how to proceed then? Mail sega? |