Now your stretching it.
I think Merge and HT reinforce are in a relatively unilateral situation.
One costs a vehicle, but meh, Sov has to wait for M5 for the direct vehicular equivalent.
But bunker? You know as well as I do, this simply doesnt happen.
Ive watched a ridiculous amount of top level replays, casts and streams, and can assure you, this simply is not a valid argument in relation to the 4/6 vs 6/6 Support teams.
I know Im stretching it, but for my gameplay, I still feel that it has a certain point. It might not weigh up the 4-6 squadsizes (and also tried give an example that hasnt already been posted a hundred times in this thread or others), but it adds some stayingpower. If you get hit in the face, it wont matter, Im more reffering to the times when you actually get a unit out half health, half manned and can heal and recrew it 15 meters from wher it got hit, keeping veterancy etc. Something that is easier for ostheer as a faction than soviet. Having a fully manned but extremely low health Zis isnt all that fun since its a pain to get home and back out for healing.
And you got me, im not a top lvl player, im more of a casual player. check me out all you want (steam: starkprod). You will also see that I have mostly played teamgames where I do think that bunkers etc are more valid than they might be in 1v1s. Top lvl play is fun to watch, but I will never get there myself, im to old and have to little spare time.
I have read alot of your posts (hard to avoid someone who has 1100+ posts) and I do feel that you take many things in consideration when posting. And you might be very correct about this particular subject. However, having a personal crusade against 4 vs 6 man teams on theese forums might still not give the desired effect. I think many ppl on this forum have understood your point of view by now, and Relic (claiming they read the forums alot) might be as well. The big problem here as I see it is that this is a design desicion, not balance. They designed the factions so one team has more dudes on the field than the other, and it had consequences. 6 man crew, 2 man sniperteams etc. I think that they are more likely to use stats to balance, than change the team-design.