+1 |
way to go, bring yet another thread down to kindergarten level. If you got nothing better to contribute with, please dont post.
@OP
I do agree that conscripts are really weak late game. I hope that veterancy patch will solve some of this.
However, there are still things that need to go into the equation for AI. Nondoctrinal units like T70 and T34 eat infantry for breakfast. Katyushas and Su76s also do a number (althouh not as reliable). Then we got doctrinal things like 120mm mortar and IS2, ISU 152. If you need AI, it is already in the game. Support your infantry with the correct counters. Soviet conscripts (without ppsh) are not a perfect AI unit, never was, and most likely never will.
|
Awesome, but is it possible to make them vertical or stack better on the page? For those of us who dont have a second screen and have to rely on printing this to paper. |
I don't like the fact there are no public chatrooms and no lobbies: when I came into COH it was only thanks to the "Rome" public chatroom that I met new Italian players who teached me the game, and thanks to lobbies I could find basic games where I trained with people who had my similar stats. Yes, public chats means also verbal harassment but overall if makes the community more united, because you can spread words in various chats when looking for players, you could even have serious discussions and you could organize tourneys better with everyone in the right chat, with whispers that didn't force you to actually add a specific person into your friend list.
I miss that in COH2 and I'd like to see it back
A public chat would really be great. Other games have, and it could be used as a basic q&a as well. |
@OP Interesting view on the rank. Not sure I agree in total, but overall, I can understand the whole "I lost to a guy at lvl 16" feels far more understandable than losing to a "noname rank", and the aftermath of that.
About 4v4 lobbies, I tend to agree, but also lobbies might divide the playerbase to much so no games can be found. I also enjoy automatches more in CoH2 than I ever did in the first game.
Also hunting for a lobby game in coh1 when you dont want to play the scheldt or vire river valley or achelous river was quite painful. Also remebered alot of getting kicked out of game lobbies for having to low/high lvl, misleading game-names, trying to get ppl to join your own game when playing 2v2 etc. Looking back, I dont miss lobbies at all. The only thing I miss is actually choosing the map of preference, and thats actually not such a biggie for me.
About the rageposts and the community, I find it interesting that ppl are so into this game that they can go on a rage spree and what not. It's just a game. Yes you paid money for it, but it is still a game. You are not likely to lose a leg because you consider this or that unit OP. I think it would be better for the game and the community if the overall temperature went down some. Giving the devs constructive feedback instead of ranting. |
I think the FHQ would be a lot more viable and less annoying for everyone if it were 250mp (like the base medics), decappable, and only provided healing and reinforce, no combat buffs. Also, if it were decappable and provided no buffs.
This sounds fair IMO, as long as the cost is weighed and fair for what it does. Still a setuptime would be OK imo, not very long, but would make sense. Also should not be able to build in unconnedted territories.
|
Mostly playing teamgames, think it works quite ok. |
I never liked the display of level, since the only thing it says (more or less) is how much time the other player has spent playing the game, nothing about how close in say win lose ratio to me he is. Could even be compstomps!
Something like ELO or rank pos would be great to incorporate instead. I DO think that the faceplates should be there, just not showing level (or stars) since that doesnt in any way reflect skill. And if the ELO system works, displaying stars is more than pointless.
On a sidenote, I do think that both commanders and bulletins should be shown. What I would like to see is a "mouse over" over the commanders that your teammates and opponents bring. Now there are MANY commanders in the game, and you can not possibly remember them all and their respective faces. A mouse over like the one in the "lobby" would be awesome.
|
Have not used the commander myself so I wonder how big the area around the building is. An image with distance drawn out would be awesome. |
Also fine with it costing muni for now. Makes the unit less spamable, and more of a complement. |