Which holds little to no value, since its the same 3 people taking turns in remaking the threads instead of accepting the fact that largest balance issue is between chair and keyboard.
While the a member of the balance team said "it is op" ... so ure just wrong face it.
dude it rly annoying to go on with this...
the funny thing is that Ost got major buffs ... while u telling us al is "OK" all the time... and its all an L2P issue. |
Let's pretend spios and PGs don't have 60+ DPS at close range, shall we?
theyre mid to close range untis. Or would u send spios against shock troops? |
Mortar behind captain is not late.
Because this USF went from having to limited stock indirect fire support teams to having more than any other faction.
USF went from a faction designed around infatry into a faction designed around support weapons and that is killing off ostheer.
USF simply do not need to have a mortar, Pack howitzer, Scott, Officer barrage all available stock.
OFF curse they NEED this. because u cant play them without: strongest inf, strongst AT, most arty options, best offmap arty,....
no one would play them if they were balanced |
I play nearly 2000h of ukf only and dont even realize that commandos are stock.
no faction has stock cqc units.... so just pick a dock and get commandos
A faction required more skills than any other factions to do basic things like snare vehicle or clear garrion are balance?
there for theyre getting other things.. which also requires skill
And those options are? Before the introduce of sapper snare ?
AEC stun shot, sniper krit... the faction is not designed to have all the basic things and all the goodys. each faction must have drawbacks. It simply can not be OST 2.0
again, you mean axis should required less skill to play than allies ?
What ??? allies especially SU and USF are easy mode factions. (like OKW a litle)
just look at the last tournament results.
If coordinated fire is count as an "mobile artillery platform" then it is an arty platform that have a range of 45.
which is highly mobile, cant get one shoted, cost near to nothing, on a stealth unit. can do other things when the ability is on CD.
idk why u want a mobile mortar so desperately, just use the other tools.
If u want an arty piece just go for the doctrin.
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The sole fact they are getting new one says they do NOT have good CQC squad.
commandos
Not getting AEC equals auto loss unless you're 4 digit warrior.
no
No mainline infantry snare and sappers getting it clearly is a testament that PIATs are insufficient.
no, u just have to use ur other tools and u will be forced to NOT run ONLY a Tommyblobb around (which is common...)
Sure it is.
But they didn't had it and faction was so weak they had to give it to them.
because the other tools requires more skill than the average player is used too...
Yes, its better to have mainline with snare, which UKF does not have.
They have other options
And clearly, they still needed more. Meaning options they had were insufficient on their own.
no, just use other tactics... this requires more skill but all allied fanboys(like u) want is a huge blobb to run around
Emplacements are dead weight above 4 digit warrior ranks.
OK than give OST Bunkers, trenches, Pak43, 20mm stock if theyre soo useless
Which stock brit unit is mobile artillery platform like pwerfer, katy, stuka or even fucking major?
maybe that "coordinated fire" ability
Emplacements are usueless against anyone better then 4 digit warriors, this is specifically why they are excelling against you and why you struggle so much despite them being literal loss of pop cap.
OK than give OST Bunkers, trenches, Pak43, 20mm stock if theyre soo useless
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60 range TDs will always and forever be tied to the fortunes of ubiquitous high durability high armor Axis heavies, from Panthers into Tigers and KT/Heavy TD.
M36 should have it's firepower adjusted to counter these units in particular, but be less effective versus medium armor, as the FF is currently balanced.
Stock penetration nerfs for M36 or SU-85 shouldn't even be in the realm of consideration as long as Axis heavies exist as they do now. If we want to nerf Panther HP pool and tone down heavy call-ins or somesuch maybe we can move in that direction (and possibly remove the wind_down/wind_up for the Panther as well), but that is making things more complex than they need to be.
Pretending 60 range TDs would vanish in any case is insanity; they will always be meta as long as they are the only option for countering the heavier axis units that are essentially guaranteed to show up, especially in the heavy tank meta and especially in team games.
Idiots and retards will counter by reading none of my post and claiming the heavy meta is a reaction to TDs, but this doesn't change in any way the fact that said TDs are the only counter to heavy tanks of any sort. Allied medium tanks lack the penetration and effective AT DPS to face anything above a Panzer IV (as it arguably should be): a Panther hard counters allied mediums far more than a SU-85,FF, or even M36 counters Panzer IVs. Tigers and KT are an even bigger problem as they combine this durability and nigh-invulnerability to most stock AT with the ability to wipe infantry and ATG crews, making TDs the only option short of triple ATG spam (virtually impossible in team games due to non-doctrinal Axis rocket artillery.)
Absolute morons with double digit IQ, grade school reading comprehension and broken English will refuse to realize this fact no matter how many times it is restated and so these threads and posts like them will continue until this game finally dies, because Axis mains believe half of the enemy team's popcap should be dedicated to 'combined arms' countering their one heavy shock unit, and anything else is 'lazy'. Instead, despite calls for rebalancing the M36 in particular to make it less oppressive versus Axis mediums, we will continue to hear bitching about these units until they are collectively nerfed into the ground to make room for more braindead heavy tanks play.
idk where to start ... this is so wrong in many ways.
allied should just go easy mode and axsis have to go for mines, paks and Tanks to counter allied heavy ?
this is ur thinking of balance
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He's saying the game is really easy to get good at because it doesn't require huge technical skill/micro unlike WC3 or SC2 for example
sure COH2 is so easy and the SC2 and WC3 are so difficult.
Tell me how many RNG elements do u have in SC2 ?
These typical asien click sports... the fact that u even try to compare them is just wrong. |
Look at this amazing rank 5 USF 2v2 pro player gameplay.
Amazing skill, much brain, big wow.
Thank you Relic for promoting such high-level gameplay. It really takes so much skill to lose every engagement and as a solution blob 6 Rifles together and a move across the map. Strategic masterminds at work.
Next patch lets buff Riflemen some more so this strategy is not as challenging to execute ok?
And where is the problem ?
1. U win
2. U control more of the map and both fuel Points
3. even if he cap the right one u can cut him of in the middle
4. ur partner could go StugE its ok against blobbs
5. idk double one side is the best strat in 2v2. especially with super mobile army set ups like double USF.
6. As OKW lay fukkin mines ... if he goes in a full retard blobb force .. focus fire on the enemy sweeper guys. and let them run into mines
7. retreat early u dont want a bad trade against this.. or even give them a MG
8. Rush for Ostwind, its very good now and even in the Late it works wonders agaisnt the Meta USF doctrines
9.(Now my favorite) goliath
10. u win.. |
ATGs are too vulnerable in 3v3s and 4v4s late game because of an abundance of rocket and howitzer artillery. Bazookas barely scratch the paint of Panthers and heavies (except doctrinal Rangers). These are not reliable options to fight the heavier Axis armor, some of which are stock.
but its ok that KV8 take on double Paks? allied have by far better off map to destroy or force retreat of support weapons. And they have also howitzer and rocket arty... and heavy tanks...
sounds fair to me.
Yes they can... not frontaly but from behind. But u i think its to much for the average USF player to "go around" and circle the Tank. I know its defficult when u just A- Move all your blobbs.
So all of this shenanigan of a super OP unit... because there is a single Stock super heavy???
That comes after the what ? 30 min mark ? when there are 2 or more vetted AT guns on the field ?
Its like not that UKf and Su can coutner it.. but USF have to be the special snowflake. |
I highly advise pulling head out of your exhaust pipe area and comprehend the simple fact that other USF tools do NOT work at high enough potency to deal with the threat on hand.
so the best Pak, handheld double At on all inf, strongest rocket plane in game, premium meds in docs, a heavy Tank, AT satchels on inf, mines, snares on mainline... this all doesent do it of corse it had to be an OP TD.
Yes i konw it takes some skill... and not only park 2 Tanks near the Front.
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