I don't MIND that it got a nerf to its armour so much. It makes the upgrades a much more suspect deal, but hopefully they will allow it it to have the old values back after it upgrades? I can dream...
It will be really hard to explain new players why armour goes up 'magically' but its a valid point that upgrades are nerfed too. Maybe adding some damage to vickers upgrade could compensate fairly well
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The bit that I object to is that is has less armour, so takes more chip damage, and ALSO they made self repair more expensive for some BS 'gotta trade with fausts' when button and smoke have been unbalanced for so long
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I wouldnt add unnecesary catharsis to justify why changes are made and even less make unsensible arguments about other offtopic unsolved balance issues. The armor chip part can be justified by making the unit less RNG dependent. Since its prone to small arms fire from rifles, wich have low rate of fire, it shouldnt rely too mucho on RNG to calculate dmg.
Also a resource trade is fundamentally important in early game, making it trade with faust seems sensible
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Brits dont start with engineers
Brits can't BUY engineers without unlocking a tech tier
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Why this again? You didnt answer me the last time i suggested to include sappers to the UC cost and bring them both together. I am suspicious about you repeating yourself...
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The latter makes it totally worthless to buy a UC before you have T1. And as an ultra light, there's no point buying it then anyway.
There's so little reason now to ever do anything besides buy an extra section and bolster before you T1.
I dont agree stating that UC is becoming useless, its far from that. The nerf could be intended to force UC closer T1 timing and you are just complainting about it. There is a lot of reasons to keep using UC, only more carefully now. Or you want a UKF noob only faction?
Final words Be open to new changes, they bring fresh gameplay and better balance for all