I lost the thread at some point, but i want to say only one thing.
"Human wave tactics" is a deceptive name.
Firstly IRL situations are only used to add flavour, once balance is fine.
Secondly, there is no point on making a loosing snowball tactic, since cons being numerous but weak will only lead to XP feed. The only human tactic in CoH2 is blobbing. Human tactics sounds like blobbing with extra steps.
Cons squad number superiority is because they can reinforce other squads. Otherwise they are useless in that task. Extra conscript to make pseudo-blobs could be a thing, but the focus must be that one, a single squad blob.
It will carry though problems with cover, with weapons equipped, with xp feed and finally with faction design.
It breaks more than it fixes, and its not a broken thing the one you fix in the first place
Added: The only implementation i see is to allow cons squad increase to 9 man and allow them to exceed that number with merge. But they still have mosins and that is a problem.
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#Steam AliasWL%Streak
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