I think this might help, sorry for being self referenced
IMHO all tank tiers are way too rushed in the current gameplay, there is little window for mediums to cause serious damage before heavy TDs come in play. I would really like something like 50% to all fuel cost for heavier tanks. Or their teching. That will make stugs and jp4 resource efficient TDs instead of expensive premium mediums.
Other thing, some say that jp4 is good, but it's not good enough to be fair, it when paired with cmd Panther is respectable but it is never used solo with inf support, there must be some reason for that.
It's somewhat simplified but it lays out an important logic.
Same tier units have some sort of fight where cost effective or premium unit win. A tier above dominates the tier below, it also controls to some extent all the tiers below, but less efficiently, mostly because of RoF or target size.
Some exceptions occur, and that's fine because that gives diversity of strategies and usually are cost handicapped
If we can agree with this layout, painters are to be countered by m36, wich is fine, but also are by ffs and su85. On latest two cases mobility is an issue that Panthers exploit, so are Sherman's able to flank stugs. That's why a panther is good, but that cannot justify for m36 to simply over perform. In order to keep tiers able to force some non linear gameplay, Panthers have to deal with ffs but not with m36, therefore we can nerf m36 just enough to dominate Panthers but not so much other tanks in the spectrum.
Before anyone says, yes, WFA allied have no super heavy TDs but that's not the end of the world since those lack serious AI power, which both factions have high mainline infantry standards. No one has the best tool to win, just some tool to dominate the same tiers or the ones below.
I once suggested a slight but radical change:
Make rak crew as able to fight inf as volskgren, as it were a volks squad with the rak ATG. 4 people, 3 to fight. 60% Firepower compared unupgraded volks. Voila! Now OKW can combine volks and raketen squads to be able to fight off up to medium armor from T0.
Before anyone spitting into my face for such claims i have to say also:
Remove volks sbags. Remove Raks camo. Match up moving speeds from both units. Remove 100 MP from OKW (maybe?). Keep Pfaust Locked. Remove lavanade (?
Results:
-Raks loose cheese
-Raks are no longer fragile AF
-Volks have slighlty better AT support from raks
-There is a logic reason raks can retreat (they are almost normal infantry now)
-VOlkS NerFeD
-People happy
-Profit (?
Or make the 76 a T3 sidetech, therefore allowing a T70 window and allowing it to be skipped?
I like this idea, very clever one.
I really want to see T34 in T3, becoming core in any SU rooster and displace T70 into the situational/utility role. But for that T70 must be tweaked too.
If t34 could become a 'expendable' tank (cheap and throwable) like IRL WW2 that would be awsome.
This thread is officially out of sense. Sadly. People saying that 2 shermans cant beat a panther is worrying. Even though 2 Pz4 can kill a M36, no one takes account of moving acc, armor and such, making it a RNG duel too. Because you sometimes can loose a Pz4 meanwhile chasing the M36. And sadly none of those duels happen in a void battlefield. They all have supporting infantry. And the attacking side has the disadvantage. Same can be considered when 2 shermans attack a panther too.
Opportunity/Luck/stats favout M36 in all situations, fictional and real game.
To remove jacksons fast healing sounds good.
Finally, to those who say i just want to 'nerf' jacksons. The metagame is already stale of heavy TD dominating and many new additions dont appear normally because of the 'easiest' route to simply get a jackson and solve the rest with inf and support weapons. That is the balance flaw. Jacksons are not needed to be OP, USF players are simply accustomed to that.
This is a request to totally replace it with a completely different unit with a completely different role because you don't like the fact a meatshield unit exists.
Besides which, the brits already have a command tank commander doctrinal ability. They don't need a weird command tank in hammer overlapping with it.
We are in the COH2 Balance root thread. So any thread from now on has concern about balance.
Actually it is not me who dislikes the brick tank design, IIRC a couple patches ago, KV1 was useless because it was a "XP sponge" and now we are talking that they are somewhere in between proper heavy tanks and XP bricks. Somewhere between a low skill useless tank and a high skill rewarding tool.
As far as i am concered, i like good game variety and mechanics. If you want to keep the churchill as it is, its gun is overperfoming for what a sponge tank is.
It also does not deserve to have free out of jail smoke, for the same reasons panzer tactician ruins tank gameplay.
The commander was a suggestion to give heavy tanks a unique role, as churchills also are field presence tanks, i was fit to suggest that idea.
Brits are no longer a UP faction, forgotten in a dark corner anymore, to have half i-win-button tanks, half unreasonably tough survival nondoc tank hybrid, even for UKF fanbois standards. As i said earlier its a noob tank, upgun it and it will become the apocalypse tank from RA2
the only reason jacksons are "op" is because they're the only thing that can compete with panthers in the first place. a jacksons vs mediums match up is an entirely different game, one where both AT guns and infantry AT are extremely useful against the paper bag armored TDs. Firefly's higher burst damage doesn't make it bad at all, in fact it makes it better as a long range TD than jackson which gets speed instead.
I just said sorry about the picture. I only meant to do a joke, but i admited it went too far. I understand it does not promote a clear concensus between POV. I hid it in spoilers to not avoid i made it.
The panther vs jackson story is a never ending one. There have been countless threads about one and the other and every single time one is attacked the other is used as an excuse. I understand that panthers are good, but they are not godlike nor cost effective and Jackosns are effective at TD, even better than any other late game TD but when cornered they are easy targets. Fireflies and SU85 cant compare to jacksons directly because both have clear disadvantages that axis can exploit, but jacksons are great all-around and also premium TD. Thats why the thread started and i want to keep it advancing on.
Lets we both agree with the M10 proposal, to make it nondoc captain tech to give USF a midgame AT presence, and let M36 to a heavy-superheavy TD role, with the corresponding reworks. This way neither USF gets nerfed nor Jacksons bully the metagame anymore.
Anyways i would say sorry again if it is neccesary