I personally find mysterious why the SU85, a tank without a turret has a vision buff ability that locks the firing angle when there is no turret
It gives a one shot advantage against rushing blitz axis tanks. The more important ones have turret so su85 is at disadvantage fighting if it couldn't selfspot |
USF vs okw is an annoying early game, both factions tend to complain about mainline performance because both ones do the same,rush into cover win map control and retreat when outnumbered.
Remove volks sandbags and change their weapon upgrade and you will never ever see the riflemen UP sentence again |
What is a legitimate effort? How would anyone know what are OP original intentions when using those Panthers. I can imagine he is straightly comparing selfspot ability and the best alpha damage vs panthers, but so do experienced players compare blindly allied tanks vs Panthers high armor!
OP sit back and practice a bit with each unit, CoH feels like a war simulator but it's more like a hero rts, each unit is unique and is used uniquely as a consequence, each faction lays out a style, momentum and mentality. They are all fun, but Soviets tanks can't be simply compared to axis ones because of a quite complex balance system.
The forums can give you some feedback, some positive some negative but find yourself an objective way to Express your concerns to get objective answers too. People here have on going discussions and wont bail out their judgement to help newcomers, post a replay and ask for help is the best way, even when you consider you have mastered the game |
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Aside from that usf mortar is out of meta ATM, you really need to face someone playing super defensive early game to need it. As mentioned above Pak will do the job better in 90% of cases.
Usf and ost mortars are similar, that's a fact, otherwise find their stats.
What you are saying confirms that pak Howie is 90% of times better by a whole magnitude level since getting late mortars is not even an option.
Couple that with its timing, its meta impact and costs and now anyone clearly agrees its op. Either that or t0 mortars on usf is completely unnecessary and could be removed with no impact.
To keep a strong indirect fire unit in mid game means other mid game tools should be nerfed, from weapon racks to stuart tanks even rushed Sherman's. A faction having too many power spikes is the sole definition of imbalance |
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I completely agree about strong units coming out too soon though, PzGrens are probably the quickest elite infantry to deploy ingame and can shut down light vehicle play all by themselves.
you spelled P-E-N-U-L-S wrong. |
The wehr mortar is above the usf mortar, and usf don't have mgs to stop enemies from pushing.
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Funny ´cause there was a recent poll about HMGs and .50 cal is the second best one (the best one on allied) and USF mortar is a clone of wher one with a little range nerf only.
...You don't know ,as Usf, if ostheer is going to open with mgs or opening with a sniper build. Obviously in 1's you can outcap your enemy,but In 2's and up building a mortar is suicidal vs similarly skilled players. If your opponent went with a sniper build, your mortar is useless. If he builds a mortar, your mortar gets countered. It is the same if you try to counter a pak Howie with the ostheer mortar to a lesser degree, of course.
Because as USF you dont open your game with a mortar, but its there to get it as soon as the game starts. Its an auxiliary tool, not a main unit, even ost hast to build T1 to have mortars, USF dont. |
AFAIK and my personal (noob-ish) experience, axis factions tanks are higher risk-less reward because they are overall more reliable. PzIV are good and durable, but a mistake using them is hard to come back. Allied factions have to keep an aggessive stance and force axis out of place constantly.
Most allied tanks are very good at simpler things but overall they lack durability, umph, or role excellence. But they are versatile and cost effective.
The game have a momentum, than can be changed only when a player does a mistake or when crutch unit has an opportunity window
Allied tanks are good but not the best if they cant state their superiority using momentum and overall superiority. |
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What are you talking about? It has nothing to do with being personal, its literally just a courtesy for clarity's sake...
... But i will try to make my post clearer from now on. Tnx for the feedback
I'm not talking about team weapons just the pak howy. I have little issue dodging walking stuka with other team weapons, unless I guess wrong where the rockets are going. With pak howy it doesnt matter what you guess, chances are its dead
Why would you go pak howie vs mechanized OKW in the first place then?
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A) im not asking you too, just write a line beneath the last sentence directed at me:
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B) you just double posted anyway?
Sadly i am not as personal as you would like me to be, i just wont draw a line because someone needs to, unless we were friends or something (if you want PM me). But i will try to make my post clearer from now on. Tnx for the feedback
I did double post for the sake of chronology, in other words i had to say different things in different time spaces, to answer different people or to simply add new content. Today i had a free day to invest reading and taking care for the forums and the game.
It's not just a natural counter its literally undodgeable for the pak howy. I've lost a ton of pak howies despite moving the very instant I heard the rockets.
I do agree with you about wstukas destroying teamweapons, its something they do. Its annoying and the time frame to dodge is very small. But thats their job, they have to blast of static team weapons. I do not see other way to dislodge long range weapons at long range. To have a vulnerability doesnt make the unit worthless or easily killable, just against mechanized OKW dont bet on your pak howies. At least you can still crew them back, RE are pretty cheap compared to those OKW sturmpios (because we were clashing OKW wstuka vs USF pakhowie)
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