Could the maxim be balanced by giving it the same cone, suppress time and dps as the mg-42, but giving it a very long setup time and a near instant tear down time?
Make the setup time like 1.5x or even 2x the mg-42 to make maxim only openings very risky to push with, but give it an extremely fast (.2s?) tear down time to help with death loop.
Setup time/tear down means nothing when talking about
stationary team weapons, its impact is minimal, also when you get 2 or more HMGS you simply take turns to move each one and that denies setup times.
Maxims are designed as durable HMGs, why dont we just slap a 10% damage reduction to them as they are? If they suppress slowly some units will be able to nuke them with skillshots, giving both sides some play, it might need two fully flanking squads to dislodge them or a 222 or luchs to deal with more than one. It might be prudent to see a zis nerf to adjust oportunity vs exploitability.
Also a very enduring HMG could find use in lategame when RNG and long range damage is present everywhere.
This idea also solves partially deathloop, at least is harder for secure each model kill before maxim unpacks.
This focus puts maxims on a midgame-lategame worth HMG, when frontlines are defined and stationary gameplay is needed for a strong defense.
Its not maxim spam if they are massed at min 50.
If it is really neccesary some extra RA bonus could come with the use of the vet1 ability.
And i would really like to know if there is a way to change unit stats when deployed vs mobile stances.
Mg34 stats could be used too, as a last resort