I am so happy people undervalue the new IR HT, this means that my self-spotting SU85 with penalized mobility and shorter sight than IR HT will continue to open fire first and from safe distance, after all true sight is such a shitty feature as you can read here. It is also good that nobody thinks that JP4 is worth building. The IR HT + JP4 or teamweapons would have great synergy and all that true sight is stock, cheap and without need to vet anything. Correct me if I'm wrong, but no allied unit stock or doctrinal has this much sight, not even close. Unit went from maphack to very good recon tool. |
Thread: Panther15 Apr 2020, 15:26 PM
I also think it's SU85 and Jackson that should lose some of their penetration buffs from vet and not Panther getting even more penetration. I want armour to actually matter.
I agree with everything else in your post, but this part is a bit more complex. Panther used to have higher armour but lower HP which made panther engagements RNG. The balance team decided to increase the health by 160 from 800 to 960 but took away some of the armour. If you now nerf TD penetration, Panther HP would have to go down too, otherwise it would be too easy to keep it alive. Comets that have pretty high armour and fight lower pen axis TDs (except Panther/Tiger) have 800HP, I believe that the high bounce rate is the reason.
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Its auto attack range is the exact same 80 any other mortar has.
Its barrage is WHOOPING THREE SHELLS, which indeed have long range, but aren't exactly accurate, or on short cooldown.
And Ofc it has higher AoE then leig, leig got heat seeking shells with almost pinpoint accuracy, pack howi actually has scatter.
Actually Pak Howie barrage is very good. These few shells fire rapidly and are a ton more accurate than the autofire it feels. With these few shells pak howie does what other mortars can't with entire barrage of x shells.The cooldown is also much shorter than what you'd think which allows you to play this unit actively. Barrage is great, autofire is shit.
It wouldnt, because its trading point is firing across the whole goddamn map, having five men for a crew and always hitting right on top of the unit with near-pinpoint accuracy, while having higher AoE than Leig or the base mortars of each faction, except the 120mm.
5 men is not that great as single P4 shell decrews it, it needs 3 men to operate and these 3 men stand next to each other like they have a hot gossip or sth. Pinpoint accuracy is exaggeration too. While comparing the indirect fire units you should also look at the access to counters for the opponents (like rocket artillery that axis have stock) and other features like significantly lower cost of ISG and converted Schwehr/Battlegruppe in proximity making it so much safer to use and less exposed to enemy infantry fire/flanks. |
I'm with you on close range being too dangerous.
I think it's best to aim in the base, at support weapons or on retreat paths. Infantry blobs seem tasty but you're never gonna get a good hit in vs a careful player.
Imho everyone sometimes drops his/her guard and that is the moment vetted squads are lost. It is so much more difficult to wipe a squad with small arms as there is no big alpha strike, meanwhile indirect fire offers large explosion with plenty of dmg every once in a while, so that is fairly low micro for potential high reward. I am usually speaking from 2v2+ perspective and I am aware that in 1v1 rocket arty may not be that invaluable. It is always a good idea to throw in some planes and tank action before you fire your rocket arty so that there is more noise and distraction, you may not hear the rockets coming, at least I don't |
Panzerwerfer autofire where?
Oh so you mean that Pak howie 1-taps squads with autofire with it's horrible scatter and 10s between autofire shots? I bet 95% of actually good shots by pak howie are manual barrages.
Yeah in your dreams
Unless you get really close to support weapons, which can be dangerous due to 60range AT guns or 65range usf M1s.
Pwerfer is RNG but so is katyusha and both can do wonders vs infantry and teamweapons. With Pwerfer it's also not the best idea to fire from close range because the rockets still fly for a considerable time and the blast zone becomes so small it's easy to dodge. Mid range werfer works best imho as the air-time for rockets is similar, aoe larger but spread is controlled. |
Except sniper doesn't regularly blow up entire squads in one shot lul.
That's in the early and mid game, for the lategame you can blow up squads in 1 salvo with stock panzerwerfer. |
"We don't feel like buffing Ostheer because it could become a problem in team games."
Proceeds to straight up buff Brits.
I highly recommend you watch the game that Theodosios uploaded (2v2 vs brit deliberate IS spam, you can find it in this thread I think) and how he won against it with just grens and stugs. No ostwind, Brummbar, Pwerfer, just grens and stugs. ...but it's easier to just complain on the forum and blame others rather than look for solution to your problem. |
countering the pak howie as ostheer is where the problems comes.
its easy and okw to just get a stuka but as ost what do you do?
you cant stall till t4 for a shitty werfer.
He bleeds you with pak howie, you bleed him with sniper. Unless you fuck up vs USF they can't kill ost sniper. Some people call it "asymmetrical balance". |
Don't think I have the replay saved but when I watched it after the game the units were invisible from his perspective.
They are invisible indeed, but you can see their tags on the minimap/tacmap if you use the infantry awareness ability of 222. If you're a bit experienced and have micro to spare, you can land good shots based just on that info. |
every Standard infantry can self spot in your regard, and i dont think we should argue semantics here.
And ye spotting mgs before they set up or seeing what force is coming and getting more troops there, or spotting for TDs is (not) a significant advantage, i wont even start that you can see every flank a mile away and can reposition, Becouse for some reason the small sandbags give cover in every direction while the russian ones dont
Panzerfusiliers with G43 have extra sight range even without cover, are 6 men with even higher moving dps and even lower reinforcement cost and also have a snare. IS aren't really that scary when you compare these squads. Additionally OKW has now 80 true sight stock cheap vehicle so, please, don't even mention how 45 sight range on tommies in cover is too strong because they can spot for TDs. |