Tightrope has a video that shows you what you're looking for. Can't remember the title, just do a youtube search of it. |
I tend to lean this towards the L2P issue. Wanting Storms to perform better with their intended role and then defending that saying they can't take on blobs, but commandos can because they have 5 man squads with a good grenade. I'd say if your taking on blobs with any single unit, you're doing it wrong. Even Brummbars should be supported. |
Penals do both, much better and still can fight on their own, at all stages of the game.
Having a cripple on a wheelchair instead of him lying on the floor, making him pay for wheelchair first still means you have a cripple that needs to get carried all the time.
This is much better than your car tire analogy. Actually lol'd at my desk giving away I'm not actually working. |
Seems like mostly everyone agrees that its an exploited mechanic. On a scale of Cons getting late game upgrades (1) to JLI is OP, Plz Nerf (10), what's the likelihood we can get something changed here? |
I'm curious about community input for the stock ability to cloak rakens. Is this because they're the weakest of the AT guns? Lowest range? Had a few rounds of 4v4 where I felt this mechanic was a little exploited. I think it's weak that a player can cloak, get within inches of my armor surprise volly with multiple raks and then insta retreat. It may be the retreat that tilted me the most. You don't even need to support them when doing this. "whoops, you spotted me right up on your lines, We'll just escape and try again". I know other AT guns can do it, but that comes with a commander(if I'm not mistaken) and comes at a price. If you try to creep that close, there is no retreat panic button. I'm not calling for wholesale changes, just curious the viewpoint of those that justify this cloak/retreat abilities to give me another perspective. |
WM and OKW don't have clown cars though. WM has an unarmed Sd.Kfz. 250 that's 1CP and OKW has a Kubelwagen that cannot be garrisoned let alone shot from.
That's fair. However, Cons will need the AT nades for Luchs, Flame Halftrack and 222 when they come out. Which currently needs to be teched to get. I'm trying my darndest not to turn this point into a "Cons utility" post as there's plenty of those. But the immediate AT nade out the gate would cause too much disruption in the rest of the balance IMO. Giving Volks AT nade out the gate plus RW. Almost no reason to go clown car at all then with that much AT to stop it during the window it can be most effective. |
"Give Volksgrenadiers snares immediately"
I lean against this whether its 1v1 or team games. If you're bringing M3, means you've gone penal. You're giving up early map control for stronger mainline. A penal, m3 build, should not so easily be negated right from the early get go. I feel its because the Volks can't immediately AT your CC allows you some time to harass and build up your force. If they do this to Volks, wouldn't one then argue Cons should get AT nade outright as well without having to tech? |
I don't play 1v1 so I can't give a ton of tactical advice. But I will say go to youtube and check out Helpinghans videos. He's got a few matches where he plays USF vs OKW. I've learned a ton from watching other players uploads over the year or so I've been playing. You may be able to take a few build order pointers and see how he counters units. He is pretty decent at explaining the logic behind his decisions as he plays as well. Welcome to COH2. |
A couple things. 1)The game is best understood when you play as all factions. Best way to get a handle on what unit can do what and how they are countered. 2) You're not wrong about SU infy. There are several threads about the need for conscripts upgrade. 3) For a game that's 5 years old, the veterans in the community are passionate. Coming in hot and shitting on the game will not be received well. Especially if you don't show an understanding of the game (Katy getting one shot from tank, should happen). There are certainly some toxic a-holes, but there's still plenty of people willing to help. Ask specific questions, listen to the responses and make an ultimate decision. When played correctly, this game can be quite beautiful. Welcome to the community |
For the life of me I cannot figure out how to get my mgs to face my desired direction when putting them in buildings. Seems like 90% of the time I put them in a building and they immediately face the wrong way. You know what happens next, i need to micro them to turn the right direction however some flaming projectile is already on its way and I either just barely escape my retreat or gift my enemy with an mg. Is there way to put these bastards in a building so they set up facing the enemy from the get go? First person to post a coherent response gets hand stuff. |