The problem I see with rifles is, as with balancing most allied infantry, Volks. Double gunned rifles are better than volks, but at a massively inflated cost. Rifles cost more off the hop, then need a side tech to unlock racks, then double the munitions to be able to be confident against volks which is absurd. Volks are handed everything they need to tackle anything while somehow remaining cheaper than the competition, and the only competition they are comparable in price ALSO need to side tech for basic tools and will get Absoultly roflstomped by volks anyways.
The match up of rifles and grens feels right, grens win at range, rifles up close and both their weapon upgrades reflect that relative balance, but for volks of course they get to retain (and actually slightly improve) their long range dps while massively improving their close range which tosses everything up in the air.
I thought this was the best breakdown of RM Vs Volks with "massively inflated cost" really sticking out to me. Correct me if I'm wrong (easily could be), but I thought the idea with USF is great early infantry, if played correctly will result in strong pushing power for aggressive early-mid game play. When you factor in Initial cost, side tech, double munis etc. By the time you can confidently get your infantry to fight upgraded Volks, you've pushed into late early/mid. One gentleman discredits another of bringing sandbags into the argument which I tend to disagree with. If volks can put up sandbags, and the design of RM is to be aggressive and push, they are denied this as they try to advance close-mid range while volks are chilling in green cover behind sandbags. For those reading, I'm not trying to bash on Volks. Just stating from my experience volks are tough to deal with early game especially once they get those STG's using my RM which I was led to believe early game benefited USF Inf most.