I was wondering if anyone had advice to help counter OST & OKW in 4V4. I generally build Penals for the dps however I cant manage to build enough penals to counter the infantry spam (bleeding units STG-44 Volks , Sturm Rush, and MG42 / G43 Grens) nor do I have enough to deal with support weapons even with the clown car. Should I back tech to support for maximum / mortars to counter the blobs and risk being behind in tech? Currently I'm mainly playing urban defense for the forward HQ and Shocks. On occasion, I'll build the Light AT gun as a response to P2, 222, and Flamer Halftrack. I don't go T-34 for the most part because I feel that its a liability in the late game especially against axis late game armor thus i go SU-85. Tanks usually start appearing around the eight to fifteen-minute mark. I put alot of mines down as soviets. I even have the 6% price reduction to spam them on the feild however that dosent seem to deture the enemy. Thanks for your time / consideration.
General Build order
T0
1. Engineer (Flamer Upgrade) (starter)
2. Engineer (Flamer Upgrade)
T2
1. Penal (PTRS)
1.5 M3 Scout Car
2. Penal (PTRS)
3. Penal (PTRS)
4. Shocks (Callin)
5. Foward HQ (Ability)
T3
Side Note: Around this time im building munition caches for mines and penal satchels.
1. SU-76
2. SU-76 or M5 Halftrack to counter infantry / anti-air
T4
1. KV-2
2. SU-85
The first thing I would do is look at the base to see who your up against? OKW have black "splotches" where their base is that lets you know its them. That lets you know what kind of split your up against. Then make not of who your battle buddy is....He Russian? Ask him, "You make the maxims, I'll make the penals"....if its a USF, I usually say, "hey, you bring the infy, ill bring the mgs".... 4v4's take synergy for optimum results.....usually doing something like that lets ur teammate know that your serious and willing to work together, its amazing how that changes the game immediately, if they aren't super new.
I will typically make at least one conscript regardless of which batallion I go first to allow diversity....you can use it to oorah and flank/molotov mgs out of buildings while your penals do more of the heavy lifting....it also allows some earlier infy presence.....with two Wehr, not a bad idea to go sniper early for bleed if you can micro well......but it should be situational and hopefully complimentary to your battle buddy.