Okay, let me put forward my own version of his doctrine and we can all laugh at how bad it is.
0CP - Rifleman Field Defenses
2CP - Veteran Squad Leaders (upgrade riflemen to 6 men. Locks out weapon upgrades.)
3CP - M3 halftruck call in (can reinforce squads on the field and distribute repair kits)
8CP - Requisition veteran units (for the cost of 300mp/50 fuel, call in a vet 3 rifleman squad. Hard limit to 5 times per game.)
8CP - Artillery barrage
Not actually terrible, but it has two glaring problems.
1. No Easy Eight. The Easy Eight is only in Rifle Company and should be retained in it as it is a staple of the Commander.
2. Veteran Riflemen used to be a thing and they were removed because units with free veterancy were deemed to be difficult to balance and generally not that fun to use.
Replace the veteran Riflemen call in with the Easy Eight and it would be pretty good.