Grens essentially 5-man squads in the lategame
Only to explosions, like every other mainline is capable of. And only at vet 3. They're marginally weaker to small arms fire than before. |
Oh nvm, you're right. I forgot that Ost infantry is so bad, you need like, 10 gren squads just to fight against one single god tier riflemen squad or else it's GGEZ
everything's harder for fanboys, you're not special |
This is great work, thank you for doing this! |
Well, the opinion of the author, everything is wrong, the mg-34 is the best machine gun in the game, what is it better than the rest, what is its advantage?
No one said it was the best, they just pointed out a lot of old, wrong shit. It suppresses nearly as fast as an mg42 which is about all you want them for anyway |
I made a similar post about this long ago.
Whermacht in general have access to some of the best vision tools in the game. Wether it is from free Pioneers, Sniper, Scout Car or spotting scopes, they have numerous viable forms of extended vision options while USF really only has Pathfinders. Which is problematic considering that the design for USF is based on Rifleman and "flanking" the enemy. Kind of hard to do that when you have a vision disadvantage at almost all stages of the game minus one doctrinal unit.
To be clear im not advocating that the Pioneer vision be nerfed but rather numerous options for vision be spread out across the factions in a fairer manner.
Such as Rear Echelon getting a vision bonus, USF vehicles not needing to hit Vet 3 (Stuart) just to do what a Kubel can at Vet 0
Combat Engineers getting vision bonus at Vet 1, things like that for Soviets instead of crutching so hard on T-70 for vision or Mortar Flare Spam (which should be nerfed if other vision options are granted)
Stop losing your m20 |
If you're going to straight up nerf their early game, what do ostheer get to balance out the nerf? Or you just want to make it easier for allies? |
So to add, the Gren+Panzergren infantry line up at the moment works a lot better than the Riflemen + double BARs thing. So you don't really have an infantry advantage to press without going Paratroopers. Even Rangers seem to preform poorly against this stock line-up.
Brits do seem to fare better if you get the super expensive bolster upgrade, and double Brens are not overly expensive.
Soviets seem to be able to manage the best.
A lot of the UKF/USF nerfs don't make any sense now that the grens are better. Seriously, what early game advantages are left for USF now that your opponent's stock infantry will outpreform your own (along with their armor and team weapons.
The same pgrens that can solo a Pershing? |
you didnt understand what i said
i meant that it is fine as it is
forum posters being unable to comprehend the most basic english sentence moment
you're right, I can't comprehend most of the dumb shit you say |
after much consideration the panzer hq can retain it's anti-infantry lethality...
...as long as it cant choose targets to shoot at
It can't, it has never been able to do this. now use your big brain to draw fire and drop satchels on it |
correction: a single zis gun wont really cut it if you, god forbid, have no tanks + snares to scare it away
+ brummbar barrage shoots 152mm death cannons at an ~1.8 second interval, and two to three hits reliably kill an AT gun. Pre nerf zis barrage was considered overpowered at it's 2.0 second firing interval.
While you're comparing a vet 0 barrage on an AT gun in t1 to a t4 AI unit's barrage, let's compare mortars and ml20s/lefhs |