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OKW Flak HQ Lethality

7 Jan 2022, 07:10 AM
#81
avatar of FelixTHM

Posts: 503 | Subs: 1

If anything I think Shwere should have less wipe potential, with more suppression and perhaps a bit more penetration. If you haven't lost a squad or two due to not knowing that there is a Panzer HQ deployed, then you haven't played as Allies xD Otherwise the building should not be changed. But maybe it is just me being used to Shwere being Shwere ;)


Had a 6-man Penal doing the throwing animation when schwer came online. They clumped up to give the thrower some moral support; long story short they got wiped in two thumps. Much sadge.
7 Jan 2022, 12:27 PM
#82
avatar of Katukov

Posts: 786 | Subs: 1

after much consideration the panzer hq can retain it's anti-infantry lethality...



...as long as it cant choose targets to shoot at
8 Jan 2022, 03:16 AM
#83
avatar of KoRneY

Posts: 682

after much consideration the panzer hq can retain it's anti-infantry lethality...



...as long as it cant choose targets to shoot at


It can't, it has never been able to do this. now use your big brain to draw fire and drop satchels on it
8 Jan 2022, 03:20 AM
#84
avatar of Katukov

Posts: 786 | Subs: 1

jump backJump back to quoted post8 Jan 2022, 03:16 AMKoRneY


It can't, it has never been able to do this. now use your big brain to draw fire and drop satchels on it

you didnt understand what i said

i meant that it is fine as it is



forum posters being unable to comprehend the most basic english sentence moment
9 Jan 2022, 15:07 PM
#85
avatar of KoRneY

Posts: 682


you didnt understand what i said

i meant that it is fine as it is



forum posters being unable to comprehend the most basic english sentence moment


you're right, I can't comprehend most of the dumb shit you say
9 Jan 2022, 18:43 PM
#86
avatar of aceturret

Posts: 63

Bofors is nothing compared to the flak HQ. It's easy to kill.

However I don't think the Flak truck is OP at all.

Both buildings are trivial to deal with.

You must be new because nobody takes that guy seriously
9 Jan 2022, 22:44 PM
#88
avatar of VonIvan

Posts: 2487 | Subs: 21

Listen, OPW, like all the other factions, has it's gimmicks. You have to understand the flak hq needs to be lethal in order for it to be a threat, simply because 2 at guns at max range can destroy it within a minute
20 Jan 2022, 12:39 PM
#90
avatar of leithianz

Posts: 472

Sorry wrong thread
25 Jan 2022, 17:43 PM
#91
avatar of TanithScout

Posts: 67

Why does it need damage? Putting it OUTSIDE the base should be a big. decision everytime. Doesn't it get dmg resist in base? I mean yes it has potentially game winning utility, but also game losing. It doesn't need more damage. It needs its role defined to be more of a tech building that can look after cps and less of a gun position.
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adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Today, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
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aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
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SupremeStefan: They should make dlc separataly for axis and alies
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SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
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Rosbone: Big Tonk boners incoming :hansGASM:
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donofsandiego: Probably not
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Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM

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