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OKW Flak HQ Lethality

7 Jan 2022, 07:10 AM
#81
avatar of FelixTHM

Posts: 503 | Subs: 1

If anything I think Shwere should have less wipe potential, with more suppression and perhaps a bit more penetration. If you haven't lost a squad or two due to not knowing that there is a Panzer HQ deployed, then you haven't played as Allies xD Otherwise the building should not be changed. But maybe it is just me being used to Shwere being Shwere ;)


Had a 6-man Penal doing the throwing animation when schwer came online. They clumped up to give the thrower some moral support; long story short they got wiped in two thumps. Much sadge.
7 Jan 2022, 12:27 PM
#82
avatar of Katukov

Posts: 786 | Subs: 1

after much consideration the panzer hq can retain it's anti-infantry lethality...



...as long as it cant choose targets to shoot at
8 Jan 2022, 03:16 AM
#83
avatar of KoRneY

Posts: 682

after much consideration the panzer hq can retain it's anti-infantry lethality...



...as long as it cant choose targets to shoot at


It can't, it has never been able to do this. now use your big brain to draw fire and drop satchels on it
8 Jan 2022, 03:20 AM
#84
avatar of Katukov

Posts: 786 | Subs: 1

jump backJump back to quoted post8 Jan 2022, 03:16 AMKoRneY


It can't, it has never been able to do this. now use your big brain to draw fire and drop satchels on it

you didnt understand what i said

i meant that it is fine as it is



forum posters being unable to comprehend the most basic english sentence moment
9 Jan 2022, 15:07 PM
#85
avatar of KoRneY

Posts: 682


you didnt understand what i said

i meant that it is fine as it is



forum posters being unable to comprehend the most basic english sentence moment


you're right, I can't comprehend most of the dumb shit you say
9 Jan 2022, 18:43 PM
#86
avatar of aceturret

Posts: 63

Bofors is nothing compared to the flak HQ. It's easy to kill.

However I don't think the Flak truck is OP at all.

Both buildings are trivial to deal with.

You must be new because nobody takes that guy seriously
9 Jan 2022, 22:44 PM
#88
avatar of VonIvan

Posts: 2487 | Subs: 21

Listen, OPW, like all the other factions, has it's gimmicks. You have to understand the flak hq needs to be lethal in order for it to be a threat, simply because 2 at guns at max range can destroy it within a minute
20 Jan 2022, 12:39 PM
#90
avatar of leithianz

Posts: 472

Sorry wrong thread
25 Jan 2022, 17:43 PM
#91
avatar of TanithScout

Posts: 67

Why does it need damage? Putting it OUTSIDE the base should be a big. decision everytime. Doesn't it get dmg resist in base? I mean yes it has potentially game winning utility, but also game losing. It doesn't need more damage. It needs its role defined to be more of a tech building that can look after cps and less of a gun position.
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