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Ooh sheit, someone gets it +1 sir, and well done.
This is it. Exactly it.
coh2.org is just a digital version of this
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M20 you get for more than just hunting snipers and it's on the meta tech path for USF.
M3 requires the opportunity cost decision of going special rifle instead of team weapons.
Never mind that Ullumulu's whole point goes out the window since he wasn't even referring to the right army.
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The true meta-game of CoH2 is trying desperately to hide one's own agenda while identifying and dismantling everyone else's.
You see, as the battle wages, we too operate behind the scenes in covert ways and try to influence the way the war goes through our own subtle means.
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He says "anyone can add to the list, and it will be edited as time goes on". If nobody says anything about OKW, nothing about OKW will be added.
I know, I was joking. |
So OKW is perfectly balanced since it requires no changes?
Cool. |
It wasn't in the last 6 KotH games -- VonIvan and Luvnest played soviet, but there was no M3 chases sniper down.
I'm guessing he meant in some of the previous games (episode 9 or earlier) and I can't be bothered to check that, though if you just look at match-ups it would point out which one has soviet v ostheer since that's the only combo that can have that result.
Though LOL at something happening once in a game and therefor it is now "a thing". |
So far the ideas look pretty goofy to me, but I'd be willing to give a fair shot.
As long as they change the sound effect for clicking. It's quite grating. |
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So let me ask this, how much of the current issues do you guys think is a result of reliance on doctrinal units over additional non-doctrinal teching?
That is, do you think giving each army additional units that you can get for extra cost + teching requirement might alleviate a lot of units over performance at various stages in the game?
It seems like some units are balanced with the understanding and caveat that some will be very strong when first made but balance out the further the game goes or the opposite, they will be weak at first but once vetting a bit they will be much more effective. |
I still see Panthers getting used, often times very effectively, in team games (2v2 and above) all the time. In fact, if the game ever gets to that stage, it's basically a guarantee that axis players will use panthers.
I really want to spectate the games of people who make some ridiculous claims like "X unit is absolutely useless".
I imagine I'll see a lot of attack-move followed by looking away. |