But my point was less about faction fundamentals and more about player choice and gameplay.
This point seems to be lost in a lot of the theoretical discussion that takes place.
For every time I see someone say "unit x is bad" on these fora or in twitch, I notice at least one game where my team mates or my opponents use said unit and it seems to work out just fine.
Also, it is bizarre to me how absolutely deterministic a lot of people's minds are regarding "if you do x, then you are bad" or "if you don't do y, then you are bad".
There's some obvious cases, ofc -- like never making an AT gun at all in a game where you are being outmatched by enemy armor, but the thing I refer to is less obvious and more a display of the person's attitude than the probability of the game's progress.