I absolutley hate artillery hell that many games devolve into, and when I play USF in a larger team game, I almost always prioritize recon + time on target on any LefHs I see. It works, and unless you're already on the backfoot, your enemy can't afford to keep spamming them. It's muni heavy, but it does mean that you are effectively hamstringing an entire enemy player.
Having said all that, I don't think artillery needs to be overnerfed, but I do think any "click and forget" things like counter-barrage need to go.
I'm less critical of the Wehr mortar getting this in part because of the much lower range which means it has to be close enough that you can do something about it, but howitzers can just sit way in the back and counter you with 0 input from the player.
edit: I dislike limiting how many of a unit you can have save for special commander units that give an orthogonal aura benefit, so I'd vote against limiting artillery to 2, in part because I dislike limiting what a player can do.
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