Would assigning the aura to each squad instead of each model work?
I wouldn't actually want it to scale with model count anyway, but squad count, since that would arbitrarily punish high model squads who are already worse off on a per model basis. |
A friend suggested that when too many units are near each other they receive a stacking RA malus that causes them to be easier to hit -- after all, if you have 100 guys near each other a stray bullet is more likely to hit one of them than if only 10 guys are near each other.
I know small arms are basically hit scan, so having scatter hits won't work, but a change like this would fundamentally alter things IMO.
It would also mean doing stuff like AT-gun-walling would make them easier to pick off too. |
I understand but that's not feasible unless the MG is returning from base/medic.
And even at full HP, if there is more than one squad, like my experience on Lanzerath Ambush showed me, is that they can still face-tank DPS it.
My .50 cal had all 3 bunched squads in yellow suppression and they just started picking models off left and right from the overall DPS.
I can appreciate that some infantry can be designed to destroy HMGs, like those who can carry out the ever coveted "smoke and flank" tactic, but you can spam JLI as your main infantry unit and so it becomes... difficult.
I think the rest of their abilities, though good, are fine, but if they can snipe a model if it's received any damage at all then it becomes very tedious -- especially in late game where indirect fire is common.
edit: anyway, I am willing to accept that "This is just how it is" and adapt my strategy whenever I see that OKW commander, but given how much contentiousness there is with sniper effects, it is functionally accepting that for JLI in a teamgame, they are effectively 5 man snipers in late game. |
OKW has always been a blob faction, as best as I can tell and the 5man gren upgrade basically makes them a good fit for that too.
I did not notice a sharp change as much as I noticed that people are clustering around the two new commanders and that it works rather well.
I have noticed USF is blobbing less, probably in part because of the tech changes no longer more or less forcing a 3rd rifle squad. |
I'm willing to accept there's an element of L2P in why JLI can face-roll me more often than not, but there have been multiple (4+) occasions where an HMG on a single squad (and in one case 2 HMGs) were getting models dropped before the damn things got suppressed. I do mean models, too, not just 1. And for some HMGs that just means death loop.
I think it might be the HP threshold for the sniper effect.
I do not know what the threshold is set to, but it seems to be a very easy for them to snipe -- much more so than for pathfinders, even with a BAR.
Dunno, I am not one to scream for nerfs so fast after a patch so I'm not actively calling for changes, though it is uncanny seeing them in so many games and repeatedly seeing the same pattern of HMG losing to it. |
They sure do, and if there's multiple squads, they snipe the living sheet out of you. |
That army composition... oh my. |
Had an experience last night where my .50 cal got yellow suppression on 3 jaegar light squads, but they were still able to DPS down the MG.
They were all clustered together and they were hit with suppression, but still could shoot it to death. I dunno wtf to even think of that.
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I'm going to avoid the argument and instead focus on the point that I noticed brought up -- that soviet troops tend to lose to LMG wielding untis like grens or obers.
For what it's worth, the overwhelming majority of their firepower comes from their LMG, which is only effective when they're stationary, so having even a single point of indirect to cause movement (or nades, or whatever else) is a huge debuff to their offensive ability.
If you run vet 3 penals into vet 3 grens with LMG, there's a good chance you'll drop models before you even begin the engagement proper, and at that point you're at a disadvantage. For that reason it's best to not take that engagement and instead force them to adapt to what's favorable to you.
I realize this advice is useless if the enemy is in defensive footing and is able to counter your own counters (Wehrmacht mortar counter-barring, etc.) but it's something worth trying depending on circumstance.
The other thing is to use smoke to cover your approach, so that when the shooting starts you'll already be barrel stuffing them.
Again, situational at best, but it's stuff that's helped me.
that is until the smoke clears and the mg42 waves, causing all my soldiers to fall prone for fear of brutal German Greetings. |
"upgrade passenger with stg44" for 40muni, go go go |