Except not really... it's obvious you think that Axis is the nerf side and Allies are buffed but look at the sheer number of Axis buffs that people seem to glaze over
OST
- Panther has reload buff, Machine Guns buffed - Teching change theoretically makes it easier to get
- Popcap reduced for both Grens and Pak43
- StuG Machine Gun Buffed (it's something)
- Ostwind mega-buffed
-Tiger - speed buffs
- Pz4 - cheaper AND penetration buff
- Elephant - accuracy buff
OKW
- Sturmpioneers - buffed in several ways including 30% faster reinforce and over 25% build faster
- Volks actually got a received accuracy buff
- Sturmtiger - 10 second reload speed buff, Vets up faster
- ISG - Smoke (big deal), buffed garrison damage which is much needed
- PZ4 - also buffed AND cheaper
- Obers - BIG buff at the cost of munitions cost increase for upgrades
- Falls - received accuracy buff
- JP4 - breaks even I'd say - but accuracy buff makes a lot more sense then it's current OP veterancy bonuses that make it God at Vet 2
- Panther - cheaper
- Jadgtiger - Supporting Fire buff
- Raken - fixes one of the worst things with it (terrain collision), no suppression, and the stealth QoL change helps it the most.
INB4 I know that many of those units also had other changes that are nerfs but let's dispense with the myth that this patch is one giant axis nerf and allies buff
1) YAY what a deal, 0.6 seconds reload faster for a consistent armor nerf and popcap nerf...but hey now it can hope to deal some moderate/mediocre damage on infantry if for some reason it isn't in yellow+ cover in a stage where you already have dedicated ai tools
2) it was already outdated bullshit popcap, question is why it took so long and a mediocre gren squad model cost 30 as opposed to much better is/rifle
3) Now it can decently deal damage at any range and not suck at long and be op at close (both buff AND nerf)---> only buff taken into consideration...awesome
4)AND popcap nerf + if you played the patch you would notice it is far from being a MEGA speed buff
5)yep
6)WOW nice logic...so it got nerfed in popcap and damage to the ground, the accuracy buff BARELY make up for part of the dps lost, and you can call it a buff with a straight face.
7) that's a fix, the unit would never ever reach decent veterancy and took a shock unit time treatment despite scaling as engineer unit...yes is a buff, it surely isn't the price increase + RA buff I expected to actually make sturm + volks build viable
8) AND a passive healing (most stupid retarded change ever, it defeats the purpose of passive healing) delay to vet 5, which puts you realistically to a constant bleed, a constant muni bleed, or a forced teching path, but let's cherrypick shall we ?
9) yeah too bad it got huge nerf in its potency, again hammer nerf + smokescreen (10 second faster wow!1!1!1)
10) no lol, what it needed was an aoe buff, it is nowhere as good as FBP isg
11) ok
12) yep
13) yes
14) a nerf for a buff ut would hardly benefit an already expensive thus accurate TD...meanwhile is still the most expensive unturretted AND the only unturretted with 20 rotation rate...also stealth nerf
15) no lol 15 fuel for moving accuracy, popcap, veterancy nerf...
16) soft buff to anti infantry capabilities while the at get nerfed harder than ever, I don't see the unit getting any better.
17) LUL sure just forget the new RA on a crew that has NO SHIELD and that already FRONTALLY dies to simple generalists.