Yo,
I guess you meant favours south or?
Yes favors the south The main goal was to get around the issue with the river.
1) The problems I see with the map:
- IT HAS TO BE a 2v2 left and 1v1 right. Boring. By having similar resources, teams can choose the side they want.
- Late game the river can be destroyed leaving North to be isolated from the city. Just make arty pieces and destroy the river. GG. With similar resources, disconnecting the south = disconnecting the north.
3) If the VP moves North/South it will be unbalanced with the cover at the perimeter of the cemetary. So it was moved North-East. In many instances the actual distance to the point does not matter, the distance to the cover matters. For instance the center Church is more important than the fuel/VP distances. So I moved it as far as I could.
I would have no problem to just remove it completed tbh! And change the cover south side or north side. Atm north side has green cover, and south side only yellow.There were buildings there already so I tried to leave one in, but place it in a way to make it fun to play around. It will give good MG coverage North/South. It is sight blocked to the middle VP. And the new opening makes it very easy to flank. So you can take it for a quick advantage but you do not want to camp in it or you will eat a grenade. North side has more green cover: Truck and grave stones. South has a water trough(bath tub) for green cover. Could remove the truck and trough. The building also adds a sight blocker for the cemetary so you can retreat vehicles etc after engagements.
5) I would love to make a crossing on the river but it would ruin the look of the map. I made a version with bridges and it looked...weird? And you gain a solid crossing point but lose a little river crossing area due to the hills needed for the bridge.
Other options would be make land bridges like in Rzhev winter. A large river would allow for boats in reality so I thought a regular bridge would look the most realistic.
The bridge should actually be more of an angle and more south so units travel on it coming out of the base area.