Does anyone have thoughts on making this map better?
A couple quick ideas from a mappers perspective:
1. C1 and C3 need to be moved. This map is large but you only need to hold 1/2 of it to completely decimate your opponent. If north player spams MGs they can lock down the city and right side leaving south with almost zero resources. C1 is in plain sight and MG distance from the church. C3 is hidden and far enough away to take without shots fired from a major building.
2. These sight blockers have to go.
(2) Arnhem Checkpoint
2 Aug 2018, 04:56 AM
#1
Posts: 2145 | Subs: 2
2 Aug 2018, 23:46 PM
#2
Posts: 955
Wow...
I really really like this map a lot, though the balancin indeed leaves a bit to be desired...
But only after seein ur screenshot of it have I realised how terribly disadvantaged the north actually is
First of all there is a (on this screen blatantly visible) disproportanation between distances from bases to the middle V
C1 is obviously much easier to defend compared to C3 (the church is likely meant to have a counterpart in the buildin opposite of it, yet that one doesnt have LOS on C3 (uv already pointed this one out)
Also, not sure what its caused by, but C4 can be attacked a lot more easily that C2 (possibly also caused by distance differencies?)
Then, there is the minor, less relevant stuff like the stone house on the left V not havin a proper counter part to the right and right F bein among sight blockers yet left F isnt
So far, I only have one idea: Move the northern HQ downwards a bit to mirror the distance of South towards mid VP
Also C3 and/or the house thats meant to be a churchs counterpart need to move a bit, but im not sure where
I really really like this map a lot, though the balancin indeed leaves a bit to be desired...
But only after seein ur screenshot of it have I realised how terribly disadvantaged the north actually is
First of all there is a (on this screen blatantly visible) disproportanation between distances from bases to the middle V
C1 is obviously much easier to defend compared to C3 (the church is likely meant to have a counterpart in the buildin opposite of it, yet that one doesnt have LOS on C3 (uv already pointed this one out)
Also, not sure what its caused by, but C4 can be attacked a lot more easily that C2 (possibly also caused by distance differencies?)
Then, there is the minor, less relevant stuff like the stone house on the left V not havin a proper counter part to the right and right F bein among sight blockers yet left F isnt
So far, I only have one idea: Move the northern HQ downwards a bit to mirror the distance of South towards mid VP
Also C3 and/or the house thats meant to be a churchs counterpart need to move a bit, but im not sure where
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