To be fair, Penals with double vickers is just a theory craft squad, since in 1v1 is impossible to be possible LUL
I will test the double Vickers in Sections them to see if there is any difference.
This is a long-range test. Why would you assault in a Long range test?
These units are on the list because they are best in the long range, If they are supposed to assault is up to you to decide.
Even better, this test helps you to decide if you should close in or remain in the long range, or just retreat. |
One should also test Heavy Sapper with 3 Vickers K
Sappers with 1 Vickers and 2 Brens were added to the list.
Penals with 2 Vickers lost vs Guards, but won vs Rangers with 3 Bars but I won't put in the list.
And by the way Vickers and Brens have the same dps, so whatever. |
Although the sample is small I would be interested to see how Penal with 2 vickers do. When I did some test they where doing quite good.
I can do it just for science, but it should not enter in the tier list. |
Something to consider is that JLI and Pathfinder snipers have only .1 accuracy on the move. If they're forced to move around, their best asset is gone.
If they still need to be nerfed, I would look at the performance of their other rifles, because that's what keeps them protected when the sniper isn't in position. If they had grenadier performance at range, volks performance up close, and maybe more movement penalties, bad JLI play would be easier to punish.
For a pathfinder buff, increasing the moving accuracy to .25 would go a long way.
In my point of view, most of the times squads that are better at long range usually doesn't need to move. |
If you want to test the long range performance of a squad, you turn them invinicible, put them at close to farthest range from the enemy (all models can fire on all models), spawn as many cons as you can fit behind the opposite sandbags, more means less room for error, then either delete the sandbags or not, depending on if you want to include cover. Max vet is ideal, so the squad doesn't vet up in the meantime.
The squad that kills the con blob the fastest, is propably the best long range squad (altho crit weapons target random models, so they work better versus single squads. You can target the enemy squads manually for them, if you have the patience.).
Letting squads fight each other means too many variables and the results IMO don't translate that well to real matches.
No, because DPS is not the main attribute responsible to win engagements. Its a mix of Damage/Accuracy/Firerate/Received accuracy/passive dodge/armor and the potential weapon drops as well. Penals have crazy accuracy bonus, but not so good received accuracy so that's why their DPS is high, but very fragile as well while Rangers have a lot of received accuracy bonus and a passive dodge but less accuracy bonus compared to Penals. (Just making a point, I'm not trying to make any balance statement) |
no i made sure all the model were firing i put them just before the max range, what u tested is medium range which should be in fusilier favor
3-8 meters short
8-22 mid
22-35 long
I did measure now and the units were at a range of 29/29/30/33, so its not medium at all, just not the maximum possible. |
Pls test rangers with 3 vickers lol
This test should only cover plausible setups. Ranger with 3 vickers or grenadier with 2 M42 should in the tier list |
just redid the test of the path finder 2bar vs fusilier g43 and they won at vet 3 vs vet 5 long range and green cover
can u post the video of ur test please
here some screen shoots of mine https://imgur.com/a/d2NQwCn
https://youtu.be/Y3C3QfEpFos
Here the test with 4 confronts at the same time. Fusiliers did win all of them vs Barfinders, but I can understand why in your test the Pathfinders won, you were using beyond the line of sight vision range, I did the tests with the range that almost every unit can see each other because not everyone has the line of sight of Pathfinders and fusiliers. |
How exactly are 1919 paras losing to thompson rangers at max range?
It isn't the thompsons, but 3 BARS with the Rangers Stats. I can do a video for you if you want. Or you can test yourself. |
The request tests were done.
Fusiliers vs Pathfinders (2 Bars) (Thanks to Stug life)
Pathfinders lost 3 times in a row.
Yellow Cover tests (Thanks to Sander93)
JLIs did a 7-3 score against Obers. A lot of them was a close call. In yellow cover I can say that Obers and JLIs are very close in yellow, but in green cover Obers doesn't have a chance.
The rest of the matchups were pretty much the same.
THe rest was pretty much the same.
Rangers (3 BARS) (Thanks to Vipper)
Very impressive actually, It win everything up to Guards. They did reach rank 4 on the list. A lot of weapon drops tho |