Just increase the molotov range and look conscripts turn from deep shit to meta boys. |
Then enjoy having just Faymonville in the map pool. The rest of those 1v1 maps are community maps, made by the very mappers you're sticking a middle finger up to.
Oh, and it'd be the original, red cover retreat, biased garrison hell Faymonville too.
Exactly, again, there are some people that just want to use one strategy and want it to work on every map and every situation. Like France in WW2, let's adopt a defensive strategy, it works every time. |
oh dear god no, second worst map in coh2 history. Might as well start at the bottom and rework prypiat winter lmao. I would prefer to see new quality maps. Vilshanka for example is very solid imo.
The aim is not to rework shit maps, the objective here is to fix a map that is historically significant and should be present in this game, and someone very kind that have experience (tric) set out to help. Everybody thinks that Stalingrad have problems, that's why this thread exists. If you want to know how to fix it, you can see tric's video in this topic somewhere. If you have suggestions, we would be happy to know. |
I never thought Stalingrad was a bad map. Creates the feeling of "Urban Hell" pretty decently with all the narrow roads, low line-of-sight and short-range engagements, but I dont have much of an eye for balance so take that with a grain of salt.
I think not having a map called Stalingrad, in a game that was about the eastern front, in the public map pool, is a bit stupid. So however you plan to "fix" it, as long as it gets it back into automatch, im down. Just try not to make it too symmetrical and/or remove all the strong-points, too much balance can get a bit boring. If you want to get rid of all the LOS stuff like every other automatch map, try to only do it on half the map. Leave the other half a rubble-strewn destroyed wasteland that only smgs have a hope of winning in.
Nice that you agree with me the Stalingrad point, is nice to have suggestions, the problem is that some players want the same map designs to apply his own strategy in every map. For example, people want to use JLI in every map, if there is a map that JLI is not good, that map is "bad designed" or bad balanced, allied/axis favored and etc. Maps like Stalingrad would amplify the strategies and some commanders might be useful in a niche scenario. |
You may be able to improve this map, but never enough that any Ost wouldn't automatically veto it.
Just consider how op soviets would be with current shocks, or penals or penals with satchels, or ppsh conspam, or Is2 or ISU.
Ost depends too much on mgs, sniper, packs and stugs to ever consider playing on this map.
Did you even see the tric's video? Reducing the sight blocks and adding red cover would be good to Ost in certain areas of the map. And MGs could almost lock down some entire areas, but offensive you will need to access panzergrens that are great assault units, not to mentions the ass grens and the new Sturmtrooper.
Check his video again.
https://www.youtube.com/watch?v=pb_PJD5ENsg |
Who's Tric? Can we trust him to make a balanced map or is he gonna shove the changes down our throats without a chance for feedback.
He is pretty open to feedback, and if you want to help you can come to his stream, make suggestions and test the map yourself to see the results. |
I have no idea who is going to do it, but if we're going to do anything, it shouldn't be taking awful maps and rebalancing the whole thing.
https://imgflip.com/i/2s6xfs
Tric told me some ways to fix it. The issues on Stalingrad are pretty simple to solve, but just take some time like everything.
He will make a Video about it. Soon. |
Hello,
I and Tric_TV were discussing why the Stalingrad is not more in the Map Pool. It's a shame that a game about the eastern front doesn't have a map about the most important battle of the front, if not the most important of the whole war.
The map has a lot of problems, but Tric said that he can fix it, and would do this for free if someone can support him by just by answering this pool.
You guys can suggest the problems that you think Stalingrad map have and how to fix it as well.
Thanks
https://www.twitch.tv/tric_tv (Tric stream) |
You can't just remove 1 man from the Soviet sniper team and do nothing, every sniper have something different, Wehr sniper can do AoE damage and have a good camo and RoF, Brit Sniper can damage and blind vehicles and Soviet was a durable team, like every support team in Soviets, that's called faction identity. Now Soviet sniper has no identity and no notable difference, that's not balanced, actually, that's just boring. (Don't tell me that flare is a notable difference)
But I still think soviet sniper was imbalanced, but removing one unit was a bad way to balance. Maybe just increase the received accuracy? I think there are better ways to balance it. |
A comparison of all sight ranges of the light vehicles veterancy 3 of this game. (dat t70)
The MG, pak, Elefant are in their maximum attack range. (not sight)
Upper view
Angle view |