And 80 range autoattack is the same of isg autoattack, but on top of that pack has good aoe.
At any range at which mortar can hit it pack has still less scatter and better aoe.
The three shells limit is a pain in the a** but giving vet 0 4 shells is quite op.
Isg itself need a nerf/buff overhaul that put it closer to pack howie imho.
Both sherman he and scott projectiles have aoe, so i don't get how they are good against single squads.
A bunched blob is going to suffer terribly from both and 60 range is enough for trolling blobs.
Nah that is cheese bullshit, priest is good, period, no freaking decrew.
Priest is far more annoying against okw than calliope,with their constant pounding.
Calliope is less situational and more of a wiping tool
How jackson can be a dead weight ? i thought it was more of a su85, jadgpanzer 4, stug issue, how can a turretted tank have issues regarding maps ?
Lets do a pretty commom hipotetical scenario.
2v2. You are USF, with a Brit teammate against OKW + Ostheer.
Ostheer builded 2 panthers, and you counter with 2 Jacksons and your friend with Firefly and a crocodile. But OKW builded a JGTiger.
now OKW have JGTiger and Ostheers have 2 panthers.
They have one Pak40 and one Reketen.
You have caping the fuel for all the game so can build one of your late game units to your advantage. (Calliope, Priest, Pershing)
You all are Popcap.
JG tiger have 525 frontal armor and 1280 hit points and you have 220 pen and 480 hit points, so your chance to pen frontal armor is 41%.
You die with 3 shots from a panther. Panther always pen you, but you have 68% chance to pen panther and panther have 800 hit points, so you can kill him with 4 shots if you pen all of them, but how can you win this engage.
And Jackson dies with 1 shot from JGtiger + 1 shot from reketen.
What you would do?
1) You can go frontal, but its pretty suicide since JG have more range and they are covers by pak 40.
2) You can try to go around, but you will face two panthers turning to you and a fast moving reketen (Not counting pak 40 and JGTiger turning)
3) Smoke and try to focus on tank, thats the best approach, but since you need 4 perfect shots to kill the panther. It may scape and still have a lot of AT to deal with it
4) Use the real punisher of tank bloobs, the p47 rocket Strafe run that has been balanced because we had a conclusion that USF may need this ability to this kind of situation. And now can flank with your Jacksons while the enemy is kiting the the p47 and they can not stay stationary so you have the advantage and win the game.