He probably built triple mgs and double mortars and got wrecked. He would not have this problem if he built snipers with pgrens. |
Giving usf grenades from the start would pair well with the usf's smoke barrage. Back in the day, you could run past ost pioneers and attack their mg with help from smoke screens. Today, Your rifles will get torn to shred if you ignore pios, and you will get suppressed if you ignore the mg. |
1- This was still on Relic old balance team and you are miss informing people when you mention the era when ISG/Howie was given suppression on both, AA and barrage.
This was still pre-rework OKW btw (so no MG34).
The intention was fixing "blobbing". AA was not reduced and was one of the reasons the ISG was one of the most obnoxious units to be created by Relic.
2- Artillery units demolishing structures and static defenses... With the exception of OKW base buildings, if a single one of them proves to be too effective against them, that can be easily adjusted with decreased damage modifiers against it. Scatter and FoW penaltie are other ways to adjust it as well.
3- Is the unit really design around AA? It unlocks WP barrage. It unlocks Heat shells barrage. It always had a smaller AA range compared to barrage. Yes, with the small amount of shells it fired on barrage, it would be nigh impossible to vet the unit. That's why i always said they should improve barrage and nerf/remove AA. Even more so that they added a mortar to the roster.
4- If the unit had 120mm mortar values in AA, then the unit wouldn't be good against mobile units. It has stronger scatter and reload values which makes it deadly by comparison. The whole point is that ALL mortar units had been nerf so they are weaker against mobile units nowadays.
If you take a look at the changelog, the unit received certain buffs which might had not been warranted considered the power level at which indirect fire was brought up to.
If coh2db stats are up to date:
-AA RoF:
Howie: 9.94s
120mm: 14.15
OH 81mm: 10.81s
-Scatter (Angle/Distance Ratio/Distance offset)
Howie: 6/0.1/8
120mm: 10/0.1/10
82mm: 10/0.08/8
-AoE (Radius, Distance near, Mid, Far)
Howie: 5, 1.5 (68dmg), 3 (40), 4.5 (20)
120mm: 6, 1.5, 3, 4.5
82mm: 4, 1, 2, 3
Let me explain and add some bits. The most important value is the distance near(1.5). All indirect fire were made so they can be less wipe in full health models, so unless a straight direct hit, they are not doing lethal dmg anymore to 80HP models.
While the value difference might be small, let's remember that it's the radius and any incremental is practically double the area.
Also, for some reason, the 120mm barrage is less lethal than the AA (1.1/3.5/4.5)
Buffing the barrage while removing the auto attack might work. We could buff number of shells, rate of fire, and setup time.
More options could be:
1.Give rear echelon satchels to destroy bunkers and dmg battle group hq.
2.Unlock pineapples and echelon smoke for free.
3.add USf sniper
4.allow echelon to build trenches so usf have free cover immune to suppression
5. Lock ost mortar to tier 2 building.
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The Pack Howie needs to be less mortar on steroids without retreat and more Howitzer instead.
That is cool but we need to find some middle ground. Any changes will have a big impact on usf high lvl play (rank 1-40). Low lvl players(rank 110 or above) are either not knowledgeable enough to switch to Soviets and Brits or just don't care about winning. |
So is OKW and UKF. OKWs only indirect is locked behind a subpar tech structure (for 1v1) and UKF don't even get mobile indirect. USF at least have got a t0 mortar and just had a tech rework.
If okw had indirect comparable to usf, usf would never be able counter leigs sitting next to battle group. Okw can take out an ambulance with one Faust and couple of bullets. |
Some units simple escaped the indirect fire patch nerf.
The way the Pack Howie was nerfed was simple a band aid to a problem which they would need to address sooner or later.
It is not as simple as that. Usf needs units to deal with turtles more than other factions |
pretty sure it comes at roughly the same time as the LeIG but the LeIG is garbage by comparison. Either nerf the pak howitzer because of
what blvck said, and/or change the price accordingly. Every other indirect fire piece was changed to not 1 shot squads anymore because it was frustrating and incredibly unfair, the pak howitzer is the only indirect outside of rocket arty and heavy/self propelled arty to 1 shot.
dumping 700MP into indirect isn't a lot when it wins you games. People used to build 3-4 USF mortars when they were laser guided and you couldn't just #adapt or smoke-and-flank. Same concept here. Is it impossible to flank them? no. But try flanking and killing 2x pak howis on faymonville where the map is so thin you can practically shoot from base to base with the barrage.
If you think about it there is a reason why the pak howitzer is better than lieg. if we need to nerf the pak howitzer, usf is going to need a sniper and para demos on rear echelons. |
Can usf get a sniper if the pak howitzer gets nerfed? |
First off, give the 50 another go, fantastic MG, arguably the best (as it should for price) same with the pak howi mate. Absolutely a monster (especially once vetted)
If the unit is supposed to be behind lines and defensive anyways then there is no reason for it to have enough health to brawl (as in effectively defend itself against a dive, which no other 60 range TD can. A microd medium will end all other 60 range TDs but the Jackson has the mobility and turret to react but also the health to survive.
I don't want the uniy gutted, but it does need toned down
Usf needs higher tier units for this to work. |
Lol, it just put a grey box for both r messages. Sorry
I was trying to say Wolverines are hard to use above 1's |