I don't think you understand. I want to obliterate their entire army instantly and anything short of that is useless! It doesn't matter if the enemy is using combined arms, I don't want to because any counterplay they apply makes me playing completely irrelevant!
I can go even further. I want to play with a team and against teams ranked 20 and below, and I don't want to get kicked for building stupid build orders. This includes not giving the enemy free fuel so they can rush out brumbars, Panthers, p4's, or pwerfers. I also would like to have more tools so early combined arms is an option.
If you don't want to get base r8ped, I would suggest building something OTHER than teamweapons. |
Also, Grenades fail early because the manpower and time to unlock means you will get swarmed. If the enemy is smart, they could frontally charge you and force you to retreat.
Usf sucks in the first minutes before lieutenant or captain. The only is exception is wc51 openings. |
Then just focus the pios. Forcing an MG to back-up and reposition is still a victory. You don't have wipe something in order to win the engagement
Then I don't have to reposition the mg far. You won't be able to engage and get out of the arc in time. Pios do very well vs rifles at point blank range too. The only way you can win is with grenades.
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Funny ´cause there was a recent poll about HMGs and .50 cal is the second best one (the best one on allied) and USF mortar is a clone of wher one with a little range nerf only.
Because as USF you dont open your game with a mortar, but its there to get it as soon as the game starts. Its an auxiliary tool, not a main unit, even ost hast to build T1 to have mortars, USF dont.
You are starting to see usf as I see it,jk
I don't open with the crap mortar, and if you are opening without it you wait a minute longer to get a pak howitzer or a mortar halftrack. White phosphorus is not going to miss. |
I keep pioneers close by. You can either run past them and have your rifles get chewed up or focus them while my mg safely repositions |
My question to you is what are you going to do once you smoke the mg in a narrow map without grenades? |
Try using the right tools for the job then. If your rifles and RE are suppressed using smoke will stop them from getting pinned. Relying on the HE barrage which is literally RNG when a reliable alternative exists and complaining about seems foolish if you ask me.
I already use right tools for the job and avoid the mortar completely. My usf strat is to build sandbags near or on the fuel and make it costly for my opponent to take it. I don't step out of cover to cap the fuel if there is a mg covering the fuel. I rather have the territory stay neutral than getting pinned and giving them the fuel. I then get a pair of mortar half tracks or pak howitzers and punish them for not playing aggressive. If the opponent goes sniper that strat is useless. |
Wehr mortar has just 5 more range than usf, you need to be really pro to maximise that little advantage imo. Usf mortar is faster and more accurate. I don't see it being hard counter as easily. I play 2v2 and some usf goes double mortars in certain maps, and they dominate with the speed and accuracy.
The Pak how has 50% more range than mortar and takes up only 1 more popcap, imo you have such threads, Pak hardcounter wehr team weapons easily
The ostheer mortar is more powerful than the usf mortar. The further you go in the ladder the less you will see of the usf mortar. It's a 240 man power unit that has way too much rng to be reliable. It is reliable at missing mgs with its barrage, and if the barrage misses your suppressed rifles or echelon have to retreat. Usf don't have pios with superb vision. |
The wehr mortar is above the usf mortar, and usf don't have mgs to stop enemies from pushing. You don't know ,as Usf, if ostheer is going to open with mgs or opening with a sniper build. Obviously in 1's you can outcap your enemy,but In 2's and up building a mortar is suicidal vs similarly skilled players. If your opponent went with a sniper build, your mortar is useless. If he builds a mortar, your mortar gets countered. It is the same if you try to counter a pak Howie with the ostheer mortar to a lesser degree, of course. |
The usf mortar fills the role that it's supposed to very well. It's mobile fire support, mainly for smoke but also to give usf a non grenade option for garrisons. It's not supposed to be as good as osts because it's not designed to. Intentionally!if it was equal to the OST one it wouldn't be an option to replace grenades it WOULD replace grenades. Why wouldn't you get it? Ost mortar is great! And then you don't have to worry about 4 man squads and static dps.....
It has really bad rng and usf has to tech grenades for the smoke to be useful. I will never use this unit if I can use mortar halftrack,pak howie's, or rear echelon rifle grenades. The other option is to play Soviets or Brits who have an easier time in narrow maps. I have never lost to someone going full support builds when I'm Soviets. I build a sniper and snipe his mgs, while my opponent can't touch me. But that is his choice for going full retard and doubling or trippling down on mgs. |