It seems to me that your play style is not supported by a certain faction. Yes, USF doesn't have mines as early and readily available as other factions, but in return they get the best mine in the entire game. And why you would want sandbags on a faction that survives by being mobile (instead of digging in) is beyond me.
Simply try out one of the other factions. There are another four of them, chances are your preferred way to play the game is possible with one of them.
the only good mine usf has is from m20 but i always go captain and if you get riflemen field defenses they get revuralmines like soviets and brits |
He probably doesn't want to buy them, implied by his apparent unwillingness to buy a DLC commander featuring 76mm Sherman. just to EVERYONE Know i have all USF commanders but as i see your picture i can already tell you are an Ax8s fan |
It seems to me that your play style is not supported by a certain faction. Yes, USF doesn't have mines as early and readily available as other factions, but in return they get the best mine in the entire game. And why you would want sandbags on a faction that survives by being mobile (instead of digging in) is beyond me.
Simply try out one of the other factions. There are another four of them, chances are your preferred way to play the game is possible with one of them.
if you saw everuone soviets at coh2 are like americans at coh1 coh1 sherman 80 fuel t 34 80 fuel
|
Nice try with the mommy act, your opinion on USF design is just that. You made no discussion at all, and your assertions of USF not having meatshield units (knowing you, you;re not going to define that term), and the claims that they shouldn't be designed the way they are, is not relevant to the subject. I'll ignore your pointless ramblings from now on since they are neither civil nor on topic.
@OP no there are no mods that include just the 76mm Sherman, one has to presume the modders didn't think on making one because it's just not that remarkable, especially given the options I have already pointed out. Other factors affect mods such as the author's time and effort, and whether game updates mess with the mods which necessitate updating said mods to be compatible. It's a bit of a mess, really, give how mods work in this game in general. USF is the only faction that doesnt have early mines and sandbags my opinion is if you want to play USF go to coh1 at coh2 only riflemen and maybe rangerts spam zooks only |
I don't even know what the hell you're talking about.
Back when the USF was the Allied underdog it had shit everything, no terminator vet 3 for Rifles, no mortar, no nothing, they were an extremely micro intensive Army with shit almost everything.
And their tanks are still shit, this time around however they have superior infantry and support compared to everyone else.
And before the Pershing, talks of the Jumbo and up-armored 76mm Shermans were still going on.
And I still support the idea of having an upgrade to upgun the Shermans and getting a Jumbo in the game via a commander for the USF, the USF just needs more meatshield tanks in order to protect their Jacksons which are very fragile glass cannons on tracks, and the Pershing doesn't really fit that role, but a Jumbo would.
As far as the Churchill goes, I am not sure where you got your information, but the Churchill variant in the game, the Mark VII had 175mms of armor, that's more than the Tiger tank, you can read more about it here: https://en.wikipedia.org/wiki/Churchill_tank#Tanks
Of course there is info on that outside of Wikipedia but I'm just too lazy to go get it.
The Churchill Mark VII was the most heavily armored Allied tank of the entire war I believe.
Anyhow, both Soviets and UKF have their meatshield variants of tanks already in the game, Brits have the Churchill, and the Soviets have their KVs so I don't see the problem of nerfing the USF infantry and giving their tank force a bit of a buff in order to balance things out.
i really like you wanna 1v1??? |
man, really sounds as if you have some kinky fetish for 76mm guns...
don't think this is ever gonna happen, nor should it. the easy eight is already in the game, isn't that enough to satisfy your obsession? so yeah if you are lossing a powerfull gun from coh1 and now your sherman gets killed i think we deserve it |
They are changes. If they balance the game right, then I'll call it balance. Otherwise I want the game balanced and have 1 popcap free King Tigers and you should respect my opinion.
There are multiple mods out there that let you gain either 76mm Sherman or Easy Eight without needing to choose commanders. I've tried them, though I can't remember them all by name. What they do is just let you play the game like you already chose Riflemen Company. and. Yes if they give 76 mm gun i would help usf |
Yes i tried to find mods but they gave you extra stuff if you know mods that ONLY add the 76 mm gun please tell the game |
So make even more further changes to other units, just so one change would make more sense?
You're confusing armour and armament. The latter you have not one, but four options. USF doesn't need a fifth just because someone wants to stick to Shermans.
dont call it changes call it better ballance ok for me thats ballance for USF there might be a lot of people who wont like it everyone has his opinion |
Wrong. There is no plan to add 76mm Sherman in WBP. I only quoted opinion of TheMashine from other thread. It is only opinion, not future plans.
It means, that every change, which Community Balance Team want to add to the game, need to be approved by Relic. My opinion based on their posts, and patchnote (1.7 iirc) intro, where was explained, why some changes to the light vehicle were removed.
do you want to make a mod and add it ??? |