Remember the days when every fifth "balance debate" were big swooping dramatic discussions about minutia and power dynamics at the very least, not just "I play faction X like Y, please make it viable".
Not to discourage you too much OP, or seem too too crotchety, but I refer you to Findeed's post. They already have USF has a good late game unit at all commadners like callipe paratroopers dozer and m10 rangers perhing priest heavy air support |
I'm all for that actually, I just never mention it because I don't play USF all that much.
I'd make the USF exactly like they were in CoH, maybe with a few changes like for example instead of the M1917 Browning they'd get the M1919A4 .30 Browning HMG.
And instead of having a separate sniper they'd have one in a squad as an ability like the British recon sections because historically it was the other way around, the British had snipers while the US Army had marksmen in their squads but no individual snipers.
I'd also give the Wehrmacht repair bunker upgrades, Dragon's Teeth tank traps, an upgrade for the Soviet T-34/76s to 85s similar to the 76mm Shermans you already mentioned.
I'd also change the British trenches to the model of their CoH counterparts and for them to be neutral and not already owned by the British player.
And I've already done most of this besides a few things in my past mods.
first of all i hate british second of alli would love to see those chagnes i just hate the fact that the p4 is better than the sherman cuz now that jackson has 600 helath USF has better medium tanks that the WEH and one last question what do you like more with the new patch M10 or Jackson |
Until this is in: http://steamcommunity.com/sharedfiles/filedetails/?id=679152285&searchtext=Artillery+Pit
The British will never be complete or balanced for me.
Especially now that you're paying a price near that of a normal mobile mortar for something that's big and static and has the same range of a normal mobile mortar.
OKW still needs their MG34 to be T0 and resource caches, I am sick and tired of having 4 man OKW teams or being forced to rely on my noobish Wehrmacht teammates just because of their MG support and resource caches.
And to people arguing that the OKW can't have everything in T0, they don't and I don't care if you remove the raketenbugggedwerfer or the kubelwagen from the HQ building, just give me my shitty T0 MG34 already. As far as resource caches goes, there is no reason why not to not add this since their unique resource system is gone, OKW is the only Army in the game not to be able to build resource caches. OH ok if you want to add all those things lets just add for USF the sherman 76 mm gun and sandbags in the fornt and side armor for protection and riflemen can build sandbags and mines withouth a commander and perhing will be on battalion dude get over it OKW weakness is the priceses |
I'm really excited to play Mechanized if these changes go live, where sending back Lights to tech up will be good, because the Jakcson will not be able to carry.
Can i ask what did they change at the Mechanized Company? |
The game is not about 1vs1 with Tanks, if the enemy Tank Destroyer now can actually do it's job then attack with something else, like ATGs and Panzershreck Infantry.
Yeah you are right about that i just got a little bit exhited abotu the USF jackson buff cuz i only play heavy calvary i got all USF commanders but heavy cav i use them perfecty |
Maybe you should look at stug and jackson cost and then test 2 jacksons vs 3 stugs to have the same army on both sides.
Right now its like saying that falls beat partisans in 1v1 = falls > partisans
to remind you i dont look at the cost but the stats adn jackson in speed run gets exactly the same time as a panzer iv and if stug gets in the battlefield it will take like 2 or 3 mituens faster and even if stug gets faster stug is a AT tank not AL so it iwll be hard to vet up if i cant evne kill a jackson |
The only edge USF Tanks have Wehrmacht tanks is utility, self-repair, superglue and smoke by default.
Sherman vs PZ4 is 50/50 and so is Jackson vs StuG-G, thing is the Jackson often fails miserably at doing it's job, which is why often you just see people spam Shermans instead... Unless the Pershing is used.
OMG i got great news i put jackson vs stug and p4 and jackson won by 2 hits away from death and i put jackson vs panther the first time went a draw adn the second and third jackson won by one hit away from death |
I can't wait for that change to hit Live, a Slugger TD is much better for USF design and philosophy, though I'm sure people will complain about it in spite of it's increased cost.
have you thouth that USF medium tanks are better than WEH medium tanks i mean sherman beats panzer iv and now i tested it jackson wins against stug |
Running an 480 HP TD into infantry will likely not end well.
Turret is one of it's few saving graces, it doesn't help as flanking with a M36 will often end up with a very dead vehicle crew, due to its low HP.
Kiting is it's only mean of survival due to low HP and poor Armor.
While range is good, in many maps and situations you won't be able to use it to your advantage due to shot blockers or requiring a unit to spot for you, which will mean more bleed in the lategame for USF.
The ISU-152 has a completely different role, not sure why you bring that unit up, it could use some buffs but it's not a TD.
I think the NEW jackson is better and should stay. I always play USF and with the jackson was difficult to kill a panther now with the health buff and its accurance it will be super easy |
Honestly can you two just shut up, you are talking about something that is absolute not the topic here.
My opinion to the topic:
No it won't be added. No units were added in the game since the start if you don't count units in commanders. And there is no planning ongoing in releasing any new commanders any more.
So yeah. Forget about it. the game was at 2013-2014 and new commanders was giving over 2016 and they gave USF a mortar so they gave units far form the game release. |