It´s the best strat and used often because of it. Just like most Soviet players go T1 into T70 into IS2.
But the problem isn´t just that it´s very strong but also that the alternatives aren´t viable against good opponents. OKW without Stuka gets rekt by support weapon spam especially on maps like Crossing or Rails. But if you want to go T1 into T4 you can´t get a Stuka because teching is too expensive. So why bother with this and not just go Mech into Command Panther?
Profile of blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
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Post History of blvckdream
Thread: %1000 Special Operation for OKW11 Aug 2019, 08:45 AM
|
Thread: Can we fix riflenade?11 Aug 2019, 08:41 AM
You think they are going to fix this "feature" 6 years after release while it wasn´t touched before? But yeah rifle grenades are horribly designed. They lack any sort of consistency with their animation and audio clue. In: COH2 Bugs |
Thread: Can we please stop the nonsense, mines counting as deaths??10 Aug 2019, 16:48 PM
He is talking about s mines. If you have your enemy run into 2-3 s-mine fields you will indeed have a weird KD especially after short games. But then again who cares about these things in COH2? Same with USF tanks btw. One lost USF vehicle counts as 5 deaths as far as I know. (unless it was Pershing or Priest obviously) In: Lobby |
Thread: What would you do about the 120mm mortar?10 Aug 2019, 16:39 PM
It´s not horrible if you use it on small lane maps like Road to Kharkov or Minsk. On most other maps it´s unuseable because of how slow it is. It´s also pretty funny that the last change to it was reducing the crew to 5. My idea would be to increase crew back to 6 to bring it in line with any other Soviet team weapon and allow it to scale into late game. Then to slightly improve set up time and reload so it doesn´t have this insane delay anymore. Contrary to what others claim I find the damage pretty good (compared to all the other mortars and OKW leig). The problem is to get the mortar to fire in time. It´s also very frustrating to use at the moment because of that. In: COH2 Gameplay |
Thread: Is It Me or Is the Coment Tank Absoulutely AWFUL? 9 Aug 2019, 14:42 PM
Current Comet isn´t a challenge to late game Axis though. And no the comparison with Centaur makes no sense either because Centaur is slow and Comet very fast. In: COH2 Gameplay |
Thread: Can you use Ostruppen in team games?8 Aug 2019, 20:24 PM
Just go Assault Grens if you want to play aggressively in early game. Osttruppen make no sense and are just a horrible idea for team games In: COH2 Balance |
Thread: I just don´t get the usf lieutenant tier.8 Aug 2019, 20:21 PM
wall of text gameplay >>> historical accuracy In: COH2 Balance |
Thread: I just don´t get the usf lieutenant tier.8 Aug 2019, 20:20 PM
Back then Stuart and AEC were anti-everything so both needed a big nerf to make the game less about LV wars. Also back then all the units got basically overnerfed. Like the Dshk as a great example. They seem to have learned from that though. The recent nerfs were less drastic. In: COH2 Balance |
Thread: Why USF so bad in tournaments?8 Aug 2019, 20:16 PM
1 don't trust the damage meter of the game is all fucked up Riflemen are not the problem. The problem is Riflemen facing Volks + Sturms while RE are horrible in the first minutes. If it was only Riflemen vs Volks then USF would have an easy time. In: COH2 Balance |
Thread: Why USF so bad in tournaments?8 Aug 2019, 20:15 PM
Wow are we really taking the stats of six minutes of one game to justify balance claims now? That´s insane. In: COH2 Balance |
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