what loop , it teleports like mg 42
Apparently you've never watched a .50 retreat lmao.
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Thread: Normalize the retreat RA for the M2HB2 Aug 2019, 20:07 PM
what loop , it teleports like mg 42 Apparently you've never watched a .50 retreat lmao. In: COH2 Balance |
Thread: Pak Howitzer needs adjustment2 Aug 2019, 19:09 PM
Mg42 can spin 360 degrees as much as pack howie can lmao. They both have to teardown and setup to fire and both have arcs. Why we're even comparing mgs and indirect fire is beyond me though. In: COH2 Balance |
Thread: Normalize the retreat RA for the M2HB2 Aug 2019, 19:06 PM
What's even worse is the abominable deathloop the .50 has. Arguably even worse than the maxim, and it doesn't get 2 extra men either. In: COH2 Balance |
Thread: Commandos need buff2 Aug 2019, 19:06 PM
maybe have it a timed activate ability too to restore the old function for like 30 second and 1 min cd I really don't see why that's needed though. Valentine used to be able to do what IRHT does in live and people complained it was OP so they removed it. It's IMO kind of a dumb mechanic. Maybe a timed sight boost instead but having passive minimap sight is still pretty damn strong for 200mp, 5 fuel. In: COH2 Balance |
Thread: Commandos need buff2 Aug 2019, 18:30 PM
Gammalulz bomb out of stealth is 100% fun approved Use riflenades out of ambush camo for maximum lulz. Sure, you can only do it defensively but there's no timer and callouts are still bugged for it lmao.
Yeah that's a much better solution, and cost would actually be representative of its effectiveness (instead of it being wayyy to cheap for what it currently does). I like that. In: COH2 Balance |
Thread: What do people think of Conscripts after the patch?2 Aug 2019, 16:14 PM
If you don't want to be shoehorned into using doctrinal shit to make your faction work go play axis lmao. Kinda just something you have to deal with. It's not even that much of an issue since there's literally like over 10 commanders that either have elite inf or weapon upgrades (ppsh, svt) for cons. That math makes no sense; it has no practical application in the actual game. You just divided build cost by squad size and came up with a random number. Comparatively, they are much cheaper to reinforce than all other mainlines, the next cheapest being volks at 5 more to reinforce, which is not insignificant. In: COH2 Balance |
Thread: Jackson needs some more buffs2 Aug 2019, 16:09 PM
Wtf jackson does not need more health lul. In: COH2 Balance |
Thread: Pak Howitzer needs adjustment2 Aug 2019, 16:04 PM
Kappa.
Except for the fact that 3 of them are clustered right around the gun and one direct hit will decrew the pack howie. In: COH2 Balance |
Thread: Pak Howitzer needs adjustment2 Aug 2019, 15:08 PM
In: COH2 Balance |
Thread: Commandos need buff2 Aug 2019, 15:06 PM
+1 Unit doesn't work without camo, but with camo it's in your power to win every infantry engagement unless they have IR obers or over 3 squads or you get suppressed. One thing that bugs me though is that the IR HT counters commandos so hard for basically no user input at all in addition to maphax and is one of the cheapest units in the game. I get it's realistic or whatever but its camo detection should be removed IMO just because it's a stupid mechanic gameplay-wise. In: COH2 Balance |
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