Too expensive for it to be a good idea all the time IMO since if you're doing it right your team weapons shouldn't be under small arms fire all that often anyway.
But... Watching flanking volks get obliterated by 4-5 shock ppshs is a good meme. Same deal with falls or pgrens recrewing weapons sometimes.
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Post History of LoopDloop
Thread: Recrewing with Shocks10 Aug 2019, 20:19 PM
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Thread: What would you do about the 120mm mortar?10 Aug 2019, 20:17 PM
+1 It's just too expensive right now. It's still great against fortifications/teamweapons and occasionally mercs infantry when it actually hits and it has a really good range too right? In: COH2 Gameplay |
Thread: Pak Howitzer needs adjustment10 Aug 2019, 04:22 AM
Well we were discussing survivability of indirect fire team weapons. Ask insanehoshei why it matters so much too, not just me. I think it matters because of veterancy and because it turns into a manpower drain, just like any other casualties do. Also it's pretty hard to save team weapons from any rocket arty just because of low response times, especially pwerfers or stukas since they inflict so much of their damage immediately (compared to like katy or LM). If you had ever paid attention to the thread or what goes on in game, you'd know especially that pack howies are even more vulnerable since 3 crew members are clumped right on the gun, meaning a single hit (yes, even from a pwerfer) can decrew it. Only like the 3rd time I've had to say this. In: COH2 Balance |
Thread: Riflemen need a buff or Volks need a nerf?10 Aug 2019, 03:01 AM
+1 That is exactly the issue rifles face in the early game. I know I've said it already but worth repeating that it's exacerbated by the fact that volks get significantly tougher (by early game standards) than rifles at vet1, while rifles get no stat boosts. In: COH2 Balance |
Thread: Is It Me or Is the Coment Tank Absoulutely AWFUL? 9 Aug 2019, 19:38 PM
The Comet used to be easily the most powerful advanced medium. It has since been nerfed a little too much. As Katitof said, it would go a long way if its veterancy was improved. +1 I also think it could use better scatter vs infantry. It misses a painful amount of the time for having such a long reload and price tag. In: COH2 Gameplay |
Thread: Pak Howitzer needs adjustment8 Aug 2019, 23:42 PM
Is it really that much of a deal a Pak Howie being decrewed by a single indirect hit? Well seeing as they are in a "safe zone", they probably won't get hit by anything other than indirect fire, so yes, the fact that single shots can decrew it does matter, especially with stukas, pwerfers, and lefhs being a thing. It matters just as much to its survivability as any other indirect fire piece and it matters because it'll lose vet and you'll have to recrew it with more expensive to reinforce infantry. So yeah. In: COH2 Balance |
Thread: Ostruppen With MG42's8 Aug 2019, 23:39 PM
+1 |
Thread: HE shells for other tanks also8 Aug 2019, 23:35 PM
Yeah let's give jackson HE rounds what could go wrong lmao In: COH2 Gameplay |
Thread: OKW Fortifications, 1 change to make it T1 commander8 Aug 2019, 23:33 PM
Yeah let's give the faction with a bofors and the fastest repairing units in the game concrete bunkers along with pak 43 and lefh. What could go wrong? Not even just that it'd be OP or whatever, it'd just lead to a lot of forced arty spam because there'd be no way to get around that much fortifications. In: COH2 Gameplay |
Thread: Why USF so bad in tournaments?8 Aug 2019, 23:28 PM
That and the fact that volks get 10% tougher at vet1 while riflemen get at nades lol. You really have to play significantly better with rifles in the early game if you want to trade properly (since riflemen are more expensive to reinforce than volks too). I like going airborne or recon support to help even out that early infantry rush since paths hit the field faster than a second rifle squad can though. Also the fact that officers take like a minute and a half to tech to or something. In: COH2 Balance |
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