Any reason he really shouldn't have camo? He's already a weaker version of a commando squad with 4 men instead of 5, and commandos don't really have the RA to be charging around like rangers when they're 35 manpower to reinforce. I like vanguard regiment a lot, but I feel like the airlanding officer is kind of useless if you don't just give him brens and use the squad like a tommy section, but even then it's significantly more expensive to reinforce.
That or just give him rifles and make the squad basically tommies but that's so much more boring IMO. Like who wants to play with or against more infantry sections.
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Post History of LoopDloop
Thread: Airlanding Officer14 Aug 2019, 15:04 PM
In: COH2 Balance |
Thread: 70 ammo for just 1 Panzerschreck still, Why?13 Aug 2019, 17:47 PM
It was 90 before, 70 now. However, let us say we reduce it to 65, which somehow sounds far more reasonable than 70. The new pricing of 65 is only 15 munitions more than a bazooka, for which you need to tech. 20 munitions is already stretching it. However, the 50 price for bazookas is merely to prevent them from being spammed insanely much if you ask me. Is a 5 munition difference really that big a deal? I mean, you'll only ever probably be inclined to make one unless you're some rank 2000+ sturm spammer, so that's like drops in the bucket. In: COH2 Balance |
Thread: IR Ht13 Aug 2019, 05:17 AM
I can't stand how the thing reveals camo'd units too. That mechanic definitely needs to go, regardless of what changes are made to it. In: COH2 Balance |
Thread: Rant: WTF is with OKW Overwatch doctrines sector assault13 Aug 2019, 05:15 AM
+1 I'd rather all at loiters get replaced by strafes like in the new soviet airborne commander, even in coh2. Especially p47s cuz those are useless lol. In: COH2 Balance |
Thread: Is this a 50Cal bug or OP'ness? 13 Aug 2019, 05:14 AM
Lol just like literally every other unit in the game that can get suppressed. In: COH2 Balance |
Thread: %1000 Special Operation for OKW12 Aug 2019, 01:29 AM
It´s the best strat and used often because of it. Just like most Soviet players go T1 into T70 into IS2. Leigs are a thing. I actually like OKW T1 a lot. |
Thread: What do you think about giving the USF AAHT smoke?12 Aug 2019, 01:28 AM
It's terrible at attacking ground, so it would be a bit self defeating I dunno I think it's pretty good overall. I wish the mgs had better suppression though, since it seems like the cannon does most of it and that thing has a long reload sometimes (or it'll just hit elevation in the terrain and do nothing). In: COH2 Balance |
Thread: Riflemen need a buff or Volks need a nerf?12 Aug 2019, 01:27 AM
Lock Volksgrenadier sandbags behind veterancy, that would be a good start to reduce OKW's early game strength. Why even let them have it at all? I'd say the same about section sandbags and trenches too. IMO no mainlines should be able to build green cover except for conscripts; leave that stuff to engineers. In: COH2 Balance |
Thread: UKF 6 pdr vs OST Pak 4011 Aug 2019, 23:54 PM
Just going to reiterate how useful the 6 pounder's vet 1 ability is. The bonuses seem relatively trivial, but the extra movement speed means that the 6 pounder can actually chase down a lot of snared mediums that the pak cannot. +1 That thing is really clutch, and it doesn't cost muni like TWP. In: COH2 Balance |
Thread: Is It Me or Is the Coment Tank Absoulutely AWFUL? 11 Aug 2019, 23:53 PM
Jeez calm down dude. You're gonna burst an artery. In: COH2 Gameplay |
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